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In SCP 3008, one typical day lasts six minutes, or 360 seconds. Sometimes, a day might be just a little shorter or longer because of server lag. However, this doesn't happen too often, so players will usually find that the day does last an exact six minutes before night begins.
- Daytime Phases
- Nighttime Phases
- Clocks
Day
1. See Also: Day. Day is a daytime phase/phrase. A day lasts 6 minutes. During the Daytime phase, instances of Employeesare passive and wander around aimlessly. This is the preferred time phase for players as it allows exploration of the facility without worry. This is the best phase to go about building your base and gathering supplies. This is the only Day Cycle phase whose time doesn't differ due to server lag.
Foggy Day
1. See Also: Foggy Day Foggy Day is a daytime phase which occurs every 15 days (starting from Day 16) or in a 1/100 chance, the duration of a foggy day is 6 minutes (may differ due to server lag). During a foggy day, view is obscured more than usual and Employees are hostile, but much less energetic. Employees move around as if it was day, but lock on players and deal damage. You can play as if it is a normal day, but you should still be wary of Employees. A foggy day has its own unique sound...
Night
1. See Also: Night. Nighttime is a nighttime phase. A night lasts 5 minutes (may differ due to server lag). When transitioning to the Nighttime phase, the lights will make a prominent clicksound and a warning sound will play, descending in volume until stopping. This may alarm the user unless they know that the Night phase is going to start. During the Nighttime phase, instances of SCP-3008-2 will become hostile and try to harm a nearby player. It is advised to stay inside structures/building...
Blood Night
1. See Also: Blood Night. A Blood Night is a nighttime phase that occurs every 10 days or 1/20 chance, the duration of a blood night is 5 minutes (may differ due to server lag). When transitioning to the Nighttime phase, the lights will make a prominent clicksound and a warning sound will play, descending in volume until stopping. However, due to being a different type of night cycle (being more dangerous), a scream-like horror sound will play, until eventually stopping, accompanied by the Bl...
Users with the Personal Watch Gamepasshave a countdown displayed at the top of their screen for when the next phase will start (bottom left corner for console users). This can be particularly very useful in identifying a good time to return to one's base as to avoid danger. When there are 5 in-game seconds left, if the Personal Watch Gamepassis own...
Aug 23, 2023 · Took a stopwatch. Its 9 minutes. Day is about 6 minutes 30 seconds night is about 2 minutes 30 seconds.
A "night" phase lasts 5 minutes (300 seconds). This may differ due to server or individual player lag. As a result of server lag, the timer can slow down. This causes nights to extend past their regular duration. Servers in which this occurs may be marked as "Slow Game" by Roblox.
Jan 20, 2019 · The Week cycle is an arrangement of environment cycles to tell whatevents would happen in what time. It is a guide to help familiarize players, especially newbies, with the game's environment.
Nov 20, 2020 · The amount of points per warning and how long they're active for depends on the severity of your actions. If you have 5 active warning points at a time, you'll automatically be banned for 1 week. i am robloz forum
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Each day in Isle lasts about 17 minutes and 20 seconds according to the in-game watch item, with one second equaling one minute in-game. However, the in-game watch item tracks time slightly faster than real time, with each in-game day lasting approximately 15 minutes and 50 seconds of real time.