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  1. Pretty good for a days work. At Starbreeze, we work as one team – contributing and collaborating across both vast distances or physically at location. Every game is a collaborative effort that joins the forces of game industry newcomers to veterans with multi-decade experience.

  2. Sep 13, 2024 · Welcome to "Meet the Crew", the first instalment in an ongoing series that aims to shine the light on some of the people that make up the Starbreeze Crew! Today's talk is with Martin Waern, Lead Gameplay Programmer and manger of the PAYDAY3 gameplay team!

  3. www.starbreeze.com › about › meet-the-teamMeet the Team - Starbreeze

    Starbreeze is all about co-creation, both in gameplay and game development. Our team is a solid mix of 190+ great people, all with diverse specializations and backgrounds. What we all have in common? We love making great games together and want to have fun doing it.

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  4. Starbreeze Entertainment today announces that it has licensed the world’s greatest roleplaying game – Dungeons & Dragons® – to be used in the upcoming Project Baxter game. Starbreeze licenses the IP from Wizards of the Coast, the IP-holder of Dungeons & Dragons® and a division of Hasbro, Inc.

  5. ‘Deliver fun worldwide’? Pretty good for a day’s work. We work as one team! Every one of our projects is a collective effort. With a collaborative culture and a diverse range of competencies, Starbreeze crew works constantly to push our barriers forward. Starbreeze is all about co-creation, both in gameplay and game development.

  6. 2021 annual report [2] Starbreeze AB is a Swedish video game developer and publisher based in Stockholm. The studios's notable games developed include The Chronicles of Riddick: Escape from Butcher Bay, Payday 2 and Brothers: A Tale of Two Sons.

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  8. Starbreeze Studios consists of around 150 employees in different production disciplines. In 2023, most employees worked on the development of PAYDAY 3 and the development of the Dungeons & Dragons® project, Baxter. A small number of employees are working on sales materials for future potential games and brands.

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