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  1. Performance and Scale. Run faster. Use less memory. Enable larger, more detailed worlds. Performance is the foundation of everything. Part 1: Instancing.

  2. Dec 29, 2023 · The graphics engine in Roblox is built using a combination of traditional rendering techniques and modern graphics APIs, such as DirectX and OpenGL. It leverages advanced rendering techniques like tessellation, instancing, and level-of-detail (LOD) optimization to deliver high-quality graphics that are smooth and responsive, even on low-end ...

  3. Sep 28, 2018 · The ROBLOX game engine can be divided into different engines. Each of these engines is charged with accomplishing the tasks related to a particular aspect of the game. These include the physics engine, which handles the natural movement of physical objects.

  4. roblox.fandom.com › wiki › EngineEngine - Roblox Wiki

    • Overview
    • History
    • Data model
    • Community
    • References

    The Roblox engine is a software component used for Roblox Player, Roblox Studio and Roblox servers. Internally, the engine is programmed in C++, while its data model is accessed using its embedded scripting language Lua (Luau).

    The engine runs a data model, made up of instances, that is controlled by other systems, mainly physics, rendering, networking, and Lua VM. Computational tasks are coordinated by the engine's Task Scheduler, which is monitored by the MicroProfiler. In Roblox Studio, some of the systems are initially turned off in order to facilitate development. Many of these systems expose their API, allowing manipulation from Lua programs such as scripts or plugins.

    At the time of Roblox's release, G3D was used as the first rendering engine. In 2009, OGRE was used next. Finally, from 2014 onward, Roblox created and switched to their native rendering engine due to performance limits on low-end hardware and mobile platforms.

    The engine's data model is based on the class-based model. Instances are created through the instantiation of a class, which determines the type and behavior of its instances. The structure of the data model is based on the tree model; it represents a hierarchy where instances are connected through parent relationships (Instance.Parent). The root i...

    There are two Developer Forum subcategories relating to the engine: Engine Features for requesting features and Engine Bugs for reporting bugs.

    1.https://web.archive.org/web/20220612061813/https://blog.roblox.com/2017/05/optimizing-lua-c-interoperability/

    2.Pesce, Angelo (2021, August 13). "Roblox (Rendering) Engine Architecture". From Rendering Engine Architecture Conference, 2021 Course. Archived from the original on April 25, 2023.

  5. Roblox is a social, creative platform for interactive 3d experiences. Our idea is that everyone can create worlds, share them, and play, on (almost) any devi...

  6. May 21, 2024 · From building environments and scripting interactions to designing characters and implementing game mechanics, the Roblox Engine offers a user-friendly interface that streamlines the entire...

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  8. The Roblox 3D Engine: The Network is the Renderer. Roblox Chief Scientist Morgan McGuire presents a keynote at the ACM Multimedia Systems conference (MMSys) on distributed multimedia systems....

    • 68 min
    • 146
    • graphics3d
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