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    • Effect
    • In Other Games
    • Trivia

    In battle

    Arena Trap prevents all grounded adjacent opponents from fleeing (including Teleport) or switching out as long as the user remains in battle. However, if a Pokémon with Arena Trap switches in, opponents that decided to switch out at the beginning of that turn but have not yet moved will still switch out. Arena Trap does not affect Flying-type opponents, or opponents with the ability Levitate. Using Baton Pass, U-turn, Volt Switch, Flip Turn, or Parting Shot will still cause the Pokémon to swi...

    Outside of battle

    From Pokémon Emerald onwards, if a Pokémon with Arena Trap is in the first place in the party (even if fainted), the wild Pokémon encounter rate of all Pokémon is doubled. It shares this trait with Illuminate and No Guard. In Pokémon Emerald Arena Trap does not affect Rock Smashencounter rate.

    In Red Rescue Team and Blue Rescue Team, Explorers of Time, Darkness and Sky, when an enemy Pokémon attacks a Pokémon with Arena Trap, there is a 12% chance of the attacking Pokémon becoming immobilized. Flying-typeand Pokémon with the Ability Levitate are unaffected. In Pokémon Super Mystery Dungeon, any Pokémon adjacent to a Pokémon with the Ability Arena Trap cannot move, but are still able to use moves and items. Flying- and Ghost-typePokémon, and Pokémon with the Ability Levitate and Run...

    Arena Trap's names in English, Spanish, and Italian are puns. "Arena" refers to a place of combat, and also means sandin Latin and Spanish; as such, it can be interpreted both as "a trap on the bat...

  1. Jan 5, 2015 · You trap something, bar ghosts, and remove it from the match. Are you running offense and Gothitelle? Use a specs variant to trap the counters to your mons and let them clean their way through. Do you have troubles against stall? Try the scarfed CM-Rest set with Trick, which helps you to remove every single defensive threats your opponent is ...

  2. Jan 20, 2022 · These are moves that prevent an affected Pokémon from switching or escaping. Since Generation VI, Ghost-type Pokémon are unaffected by the trapping effect of these moves.

  3. Apr 8, 2024 · Instead, moves that would otherwise set traps inflict splinters on the target. In Pokémon Sword and Shield, it is possible for a Pokémon to faint from full HP using only traps. This can be achieved by switching in Alolan Ninetales, Amaura, Aurorus, Snom, or Frosmoth after Stealth Rock, three layers of Spikes, and sharp steel have been set.

  4. Mismagius can simply set up the Perish Song Trap and stall three turns out with the appropriate moves. Pokemon with "Permanent" Trapping moves can be used in other ways as well. For example, let's say you send in a Snorlax against a Starmie.

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  6. Dec 26, 2022 · This is a list of trapping moves in Pokemon Sword and Shield, Isle of Armor, and the Crown Tundra DLC. Read on to learn more about these moves, their interaction with abilities, items, and their effects in battle.

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