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I did it because I wanted to have 100% of the source and written in C++ game engine. So I used various open source C++ components (rendering, physics, sound) and combined em (along with my own code for my own game/etc) to make a game engine.
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For in-house engines, I've generally seen a mix of C++/C# WPF/Python/batch files/cmake making up the game/engine/tools blend. Lines of code is pretty useless as a metric, but "lots" is the answer. Most complicated is kind of individual.
You just look at the folders and files and recognize what it looks like. For example, an unreal game usually has an exe, an engine, and a game name folder while a unity one may have a "data" folder and a "Unity Crash Handler". You just get used to it.
Dec 10, 2018 · The game play code, which consists of code describing things like the player, inventory, and logic to load a specific background soundtrack for a game level, is kept separate from the...
- Jared Halpern
May 17, 2023 · A game engine is a software framework that streamlines, accelerates, and simplifies the game development process. Essentially, a game engine takes care of the heavy lifting of game creation. At least when it comes to the technical aspects of the work.
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Like other types of middleware, game engines usually provide platform abstraction, allowing the same game to run on various platforms (including game consoles and personal computers) with few, if any, changes made to the game source-code.
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