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  2. We will cover examples of how to use the /give command to give an item to a player as well as more than one item to a player at a time. We will also explore how to use the DataValue parameter in the /give command to specify a variation of a block.

  3. Sep 22, 2023 · In multiplayer, you’ll need to have a high-enough permission level to be able to use commands. If you started your own server or Realm, you should have the permissions by default. If you’re playing on someone else’s server, you’ll need to ask them for help.

  4. Sep 5, 2015 · You can fill the chain command blocks to write more things to chat. They will be executed in order, without delay, in the same tick. If you want to run them with a delay, you will need to set up them up with redstone repeaters.

    • Anthony Heddings
  5. Like data tags but supports only minecraft:can_place_on, minecraft:can_destroy, minecraft:item_lock, and minecraft:keep_on_death functions (see Examples). Must be a JSON Object. Result [ ]

    • 28 min
  6. Gives the specified item (s) to the target (s). If <targets> or player: target resolves to multiple targets, each receives the specified number of items. If there is enough room in the player's inventory, or the player is in creative mode, gives the specified item (s).

  7. Mar 13, 2021 · If you'd like to equip the player with a sword you could do: /replaceitem entity @a weapon.mainhand minecraft:iron_sword{} To equip the player with a sword in their hand, i.e. the slot of the Hotbar they are currently using.

  8. Aug 17, 2015 · Actually, to testfor yourself holding a certain item, all you need is one command block with the following command (for example, we can test for ourself holding an arrow) /testfor @e[type=Player] {SelectedItem:{id:"minecraft:arrow"}}

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