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  1. Nov 13, 2020 · Here is one approach using QTimer and reimplementing paintEvent to draw an ellipse with an increasing radius on timeout. def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) self.r = 0. self.timer = QTimer(interval=25, timeout=self.set_radius)

  2. Dec 13, 2014 · Water ripple effect, OpenGL (which it may optionally use based on hardware), Game Engine and Python wrappers via Python-Ogre - so my answer to my own question, Can anyone provide a suitable implementation of this effect using OpenCV/OpenGL and Pygame?

  3. May 31, 2022 · The goal of this tutorial will be to simulate a ripple of water as it evolves through time. This is gonna be a really interesting one, so strap in! The Wave Equation

    • Matias Ortiz
  4. Has anyone seen a suitable implementation of this effect for Pygame (using OpenGL or not)? The culprit here is the (code) interface to pass a list of values that will be sent from an external interpreter (tracker - not TUIO though) via Python.

  5. Water ripple effect and seabed distortion. Below GIF made with library PygameShader (GPU shader ==> wave_gpu method). Wave_gpu method is the cython method developped in this github page ported to CUDA for higher resolutions and better perforamces. For a full GPU demo install PygameShader (*) and run the demo PygameShader/Demo/GPU_demo_ripple.py ...

  6. Water ripple effect algorithm with numpy, pygame and cython - yoyoberenguer/Water-Ripple-Effect

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  8. Apr 4, 2022 · A full-program that accepts [w, h] f [x, y] and prints a list of frames which are each lists of lists of integers 1 (ripple) and 0 (calm). The coordinates, w h x y are all 1-indexed (top-left = [1,1] ).

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