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      • You can make ripples with shaders only. Using a wave texture and a gradient texture (set to spherical which is used to control the extend of the ripple.), you can displace a plane to make ripples. Basically, you multiply the wave texture (in rig mode) with a the gradient to localize the wave texture to the gradient.
      blender.stackexchange.com/questions/6/what-is-the-most-computationally-efficient-way-to-make-ripples
  1. In this quick Blender tutorial you will learn how to replicate cymatics aka the ripple effect using a plane and the wave modifier.

    • 3 min
    • 17.8K
    • Neb Motion
  2. ripples tutorial in a blender - (5) Blender Dynamic Paint Tutorial (3 minutes) - YouTube What's your favorite Blender tutorial seriesBlender Water Tutorial (...

    • 2 min
    • 33.7K
    • Bevel Studio
  3. Mar 16, 2022 · In this tutorial, we have discussed how to create a real-time ripple effect in Blender. We can do this using a physics simulation called Dynamic Paint. This is a very powerful physics and...

    • 9 min
    • 32.3K
    • 5 Minutes Blender
    • “What Will I Learn?”
    • “What Kind of Effects Can I Create?”
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    Ripples. And rippling water. A good news, you can apply this not only to the planar surfaces, but to any kind of surface. A spherical bubble would be a nice example, I think.

    Create a realistic Ice in Blender When dealing with refractive objects like ice, I find it very productive to think about the world in the first place. Often, ice and glass is nothing more than a glimpse of the world, that peaks through refraction and reflection. Check out the Realistic Lighting in Blender: 11 Hacks You’ve Probably Never Tried. It’...

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  4. Mar 20, 2021 · In this quick Blender tutorial you will learn how to replicate cymatics aka the ripple effect using a plane and the wave modifier.

  5. Mar 17, 2021 · In this quick Blender tutorial you will learn how to replicate cymatics aka the ripple effect using a plane and the wave modifier.

  6. Jan 2, 2004 · You can use multiple wave effects with their XY positions slightly offset and still in the waterfall’s drop zone, each with different ‘Time Sta’, ‘Lifetime’, ‘Damptime’, ‘Speed’, ‘Height’ and ‘Width’.

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