Yahoo Web Search

Search results

  1. Aug 25, 2016 · The two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their codenames. Codenames is the popular spy word party game that has taken the world by storm. There are two teams with each team choosing a spymaster. The teams compete to see who can make contact with all of their agents first.

  2. Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their codenames — single-word labels like "disease", "Germany", and "carrot". Yes, carrot.

    • (93.4K)
  3. Play as two rival spymasters trying to reveal the secret identities of 25 agents to their teammates using only their codenames. The Spymasters give one-word clues that can point to multiple words on the board.

    • Components
    • Setup
    • The Key
    • Starting Team
    • Agent Cards
    • Game Overview
    • Valid Clues
    • Don’T Be Too Strict
    • Game Flow
    • Ending The Game
    16 agent cards in two colors
    1 double agent card
    7 innocent bystander cards
    1 assassin card

    Players split up into two teams of similar size and skill. You need at least four players (two teams of two) for astandard game. Variants for two or three players can be found on the back page. Each team chooses one player to be their spymaster. Both spymasters sit on the same side of the table. The other players sit across from their spymasters. T...

    Each game has one key that reveals the secret identities of the cards on the table. The spymasters should choose the key card randomly and slide it into the stand between them. Any side can be up. Don’t think about it. Just slide it into the stand. And don’t let the field operatives see it. The key corresponds to the grid on the table. Blue squares...

    The four lights around the edge of the key card indicate which team starts. The starting team has 9words to guess. The other team has8. The starting team will give the first clue of the game.

    The 8 Red Agent Cards go in a stack in front of the red spymaster. The 8 Blue Agent Cardsshould be in front of the blue spymaster. This helps everyone remember which team they are on. The 1 Double Agentbelongs to whichever team starts. Flip it to that team’s color. It will be one of that team’s agent cards for the duration of the game The 7 Innocen...

    Spymasters know the secret identities of 25 agents. Their teammates know the agents only by their codenames. Spymasters take turns giving one-word clues. A clue may relate to multiple words on the table. The field operatives try to guess which words their spymaster meant. When afield operative touches a word, the spymaster reveals its secret identi...

    We playtested various rules. Some groups like the rules one way. Some like the rules another way. You should experiment to find out what your group likes.

    England and island were originally compound words, but in this century, island is a valid clue for ENGLAND. Even land is a valid clue for ENGLAND. And anybody who says you can’t say sparrow when ROW is on the table is just trying to cause trouble. If the opposing spymaster allows it, the clue is valid. If you aren’t sure, ask your opponent. (Quietl...

    Spymasters take turns giving clues.After a spymaster gives a clue, his or her team starts guessing. Their turn ends when they guess wrong, when they decide to stop, or when they have made the maximum number of guesses for that clue. Then it is the other team’s turn.

    The game ends when one team has all their words covered. That team wins. It’s possible to win on the other team’s turn if they guess your last word. The game can end early if afield operative makes contact with the assassin. That operative’s team loses.

  4. The two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their CODENAMES. The teams compete to see who can make contact with all of their agents...

  5. bulbagarden.net › threads › codenamesCodenames | Bulbagarden

    Nov 13, 2019 · Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their CODENAMES. In Codenames, two teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the board.

  6. People also ask

  7. Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their CODENAMES. In Codenames: Deep Undercover , two teams compete to see who can make contact with all of their agents first.

  1. People also search for