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  1. Engage your students with business simulations where they run their own virtual companies. It enables the students to learn risk free from experience in the business simulation

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  1. Mar 6, 2018 · The integration of digital games in the educational environment has shown positive results in enhancing the learning process (Trybus, 2014). Strategically designed and integrated, digital games have the potential to increase academic and learning effectiveness.

    • Patrick E. Turner, Elizabeth Johnston, Mansureh Kebritchi, Sally Evans, David A. Heflich
    • 2018
  2. Jan 9, 2020 · The main goals of gamification are to enhance certain abilities, introduce objectives that give learning a purpose, engage students, optimize learning, support behavior change, and socialize (Knutas et al. 2014; Krause et al. 2015; Dichev and Dicheva 2017; Borges et al. 2013).

    • Rodrigo Smiderle, Sandro José Rigo, Leonardo B. Marques, Jorge Arthur Peçanha de Miranda Coelho, Pat...
    • 2020
  3. Sep 30, 2019 · Teachers introduce students to new concepts and show them how they work. Then students practise these concepts through digital games. Gamification — involves taking elements from games -- such as leaderboards, levels, or points -- and adding them to lessons.

  4. Oct 5, 2017 · Games and simulations promote collaborative work as they allow students to reconstruct and co-construct knowledge, encouraging problem-solving through peer discussion and dialogue.

  5. In this post we share how video games have the potential to provide an active and engaging learning environment for students learning English.

  6. Jan 6, 2021 · How Games Can Help Teaching. Laura Steinbrink had been using digital games as a teaching tool before the pandemic. Students used online quiz games from platforms like Quizizz and Kahoot and...

  7. Jun 1, 2023 · While some argue that video games can enhance cognitive skills, others claim that excessive gaming can lead to poor academic performance and even addiction. This research aims to investigate the influence of online video gaming on the academic performance of students.

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