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  1. UI rich text utilizes simple markup tags to style sections of a string in bold, italics, underline, fill color, stroke variations, and more. You can apply styling tags to TextLabel, TextButton, and TextBox objects. Enabling Rich Text

    • Enabling Richtext
    • Markup Tags
    • Tag Attributes

    Upon being enabled, probably nothing happened to the text. This is because RichText requires tags to style text, which we will be going over next.

    A list of possible tags can be found on thispage. If you would like to have text be styled by multiple tags, you are able to nest them within other tags. This is how tags are nested: There is no limit or minimum to the amount of tags that can be nested within another. Here is an example of tags and nested tags in use:

    Just like XML/HTML, tags have attributes that can be added to modify its appearance. Attributes are added to tags from the beginning. All markup tag attribute values are in quotations (" "). Currently, the only tag that has working attributes is the font tag. Information on its attributes can be found here. The format of adding an attribute to a ta...

  2. Oct 4, 2020 · Rich text uses simple markup tags to style individual words or phrases within a single string of text. Initially, we will provide font size, color, bold, italics, underline and strikethrough. We plan on adding additional style options in future updates. How do I use it? First of all, enable rich text beta feature in studio.

  3. Jun 19, 2020 · First of all, enable rich text beta feature in studio. To use RichText, simply type in the string in the Text property or directly into the text object. Add tags to the part (s) of string that you want have special formatting. The format includes an opening and closing tag to mark the phrase you want to format:

  4. In this tutorial, I will be teaching you how to use the rich-text system!Please note: Beta features only work in Studio, and not in the real game.If you enjo...

    • 4 min
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    • TumbleWede
  5. TextBox.RichText. This property determines whether the TextBox renders the TextBox.Text string using rich text formatting. Rich text uses simple markup tags to style sections of the string in bold, italics, specific colors, and more. To use rich text, simply include formatting tags in the TextBox.Text string. Note that when the TextBox has this ...

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  7. TextLabel.RichText. This property determines whether the TextLabel renders the TextLabel.Text string using rich text formatting. Rich text uses simple markup tags to style sections of the string in bold, italics, specific colors, and more. To use rich text, simply include formatting tags in the TextLabel.Text string. ©2024 Roblox Corporation.

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