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- If you fail a saving throw, you can reroll it with a bonus equal to your Fighter level. You must use the new roll, and you can’t use this feature again until you finish a Long Rest. You can use this feature twice before a Long Rest starting at level 13 and three times before a Long Rest starting at level 17.
www.dndbeyond.com/classes/2190879-fighterThe Fighter Class for Dungeons & Dragons (D&D) Fifth Edition ...
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Jun 6, 2020 · Bountiful Luck (Halfling) Allows allies to reroll 1's on ability checks, attack rolls, and saving throws. Second Change (Halfling) Allows you to force an attack that hits you to be rerolled. Elven Accuracy (Elf or Half-Elf) Allows you to reroll certain attack rolls if you have advantage.
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2.
Jun 4, 2024 · (a) a light crossbow and 20 bolts or (b) two handaxes. (a) a dungeoneer’s pack or (b) an explorer’s pack. These are the features you’ll gain at each level: Fighting styles 5e. You adopt a particular style of fighting as your specialty.
- Level: Fighting Style, Second Wind. Fighters have a pretty rough 1st level. You get a Fighting Style, which is usually going to just be a passive buff, and Second Wind, a once-per-short rest heal.
- Level: Action Surge. Action Surge is the only 2nd-level feature you get. It has some of the most raw power out of any feature in the game, specifically on spellcasting characters like Sorcerers, as it gives them a tool to cast two spells in the same turn.
- Level: Martial Archetype. Third level introduces Fighter’s Martial Archetype. This archetype has a lot of heavy lifting to do, as up to this point (and past it), fighters receive no elements to contribute to anything beyond interacting with damage, whether that be mitigating it, dealing it, or absorbing it.
- Level: Feats, Martial Versatility. 4th level gives you an Ability Score Improvement, which typically also means you could optionally take a feat. Martial Versatility also happens at 4th level, which was added to help you swap from a Fighting Style you don’t like for another.
Dec 5, 2022 · Hit Points: add 1d10 (roll or 6) + Constitution (CON) modifier to the current hit points.
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.