Search results
- With a USB cable, connect your device to your computer. On your device, tap the "Charging this device via USB" notification. A file transfer window will open on your computer. Use it to drag files.
support.google.com/android/answer/9064445?hl=en
People also ask
How do I export a game in GameMaker?
How do I get GameMaker to detect my Device?
How do I create a game in GameMaker Studio?
How do I test a game in GameMaker?
How do I get a Google license key in GameMaker?
How do I build a game on Android?
Jul 18, 2019 · To help answer this question, we're going to give you a brief overview in this tech blog of how to export your game as a complete and playable package, and then where to distribute it to people so it can be played.
Jun 5, 2018 · I just found an even easier way: I downloaded a sandbox killer and just copied the file by command into an extra directory. No booting required and it's incredibly simple (basically 3 lines of code). You must log in or register to reply here.
Exporting a game in GameMaker involves several steps, depending on the target platform (Windows, Mac, iOS, Android, etc.). Below is a general guide for exporting your game: Complete Your Project : Ensure that your project is complete, and all assets are correctly placed.
How to export your game in GameMaker? What systems can your game run on? These questions and more answered in this video tutorialChapters--------------------...
- 4 min
- 21K
- GameMaker
For GameMaker to detect your device it must first have been plugged into the the PC or Mac using a USB cable, and must have Developer Mode and USB Debugging enabled. On Mac you will also need to have installed the Android File Transfer App .
Nov 14, 2019 · Transferring files from phone to desktop doesn’t need to be complicated. If you have a USB cable or desktop with Bluetooth connectivity, either can be used to pair your phone and desktop and transfer files. If neither of those options are available, cloud storage services and email can also be used to transfer files.
save a single file using the function cloud_file_save () Which you choose is up to you, but note that you can only save one "data blob" per user, per game. To save data, you simply call one of those functions, and in this example we'll save the INI file that we created earlier.