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  1. The player takes the role of an adventurer who decides to enter Baron Sukumvit's "Trial of Champions" and brave "Deathtrap Dungeon". Competing against five other adventurers, the player must defeat monsters, navigate the maze of dungeons and collect certain gems, which are the key to escaping and winning the Trial. [2]

    • Ian Livingstone
    • 1984
  2. Deathtrap Wiki. Beyond the veil of this world, there is a chain of strongholds that were once built to keep the horrors of the void at bay. And now the monsters are returning from the depths to conquer and kill: only you can stop the monsters before they break through to the everyday world. Choose your hero and defend the silent forts: use ...

  3. May 19, 2019 · after each fight you regain 2 stamina. day 1. choose between orc (6 skill 5 stamina, 44% xp), dwarf (7 skill 5 stamina, 49% xp) and man-orc (8/5, 54% xp) then fight the orc (35%) or - if you already did - the dwarf (40%) as you can see for best experience fight the man-orc. day 2.

  4. Jul 21, 2018 · Here is what I did, to get all titles. Spoiler-Warning! General: 1. The Stranger = From the beginning 2. The Lucky = Complete 20 luck tests in a single playthrough 3. The Skillful = Complete 20 skill tests in a single playthrough Book 1 (Deathtrap Dungeon): 4. The Contestant = Register as a contestant in Front of the dungeon 5. The Rescuer = Rescue the prisoner 6. Riddle Master = Solve 2 or ...

  5. Oct 14, 2013 · Fail = -1 Skill, -2 Stamina, take Ruby Gem. - Open the door. - Wait for his question. - Answer 200 pounds. - Receive +1 Skill, +1 Luck & +1 Stamina. - Open door. - Take the parchment from the skeleton. - Fight Sk 8 St 6 Skeleton Warrior. Use luck once to reduce damage here.

  6. Oct 26, 2021 · The exit door is a logic puzzle. You must place your three gems into the three slots, but only one combination will open the door. If you guess correctly the door will open and you continue below. If you guess incorrectly you will be blasted by a bolt of energy. - 1d6+1 sta.

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  8. Apr 8, 2004 · the alcove to the right and turn the wheel to open the wall behind you, then. enter the far passage where there seems to be a lift, and pull the switch to. open the other door by the lift you came down. Enter, kill some more, open the. chest on the right for a potion and the coffin beside it for a warding.

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