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Jul 24, 2020 · And while concerns around race, gender, and sexuality remain central in my work and are increasingly acknowledged in critical game studies, landscape provides a natural touchstone to generate conversation between video games and art history.
May 12, 2024 · In his new book, Genius Loci, published by Unbound, Rob reveals how in creating immersive gaming experiences, using Unreal Engine, Lumion and Unity, there's a growing intersection between game and landscape design where something new is being given room to grow.
- 'I Find Them Really Relaxing'
- Galleries Catching on
- Drawing on Traditions of Plein Air Painting
While there are lots of examples of artists using game landscapes as inspiration, the subject matter still seems fresh. There's an increasingly glitchy line between the virtual and real worlds, especially as the lockdown lifestyle pushes people to engage more with digital spaces. For some folks, those game environments are captivating, and they're ...
Since then, games such as Fallout and Red Dead Redemption have been his means of travelling without travelling, and it's a similar story for Clifford Kamppari-Miller, a web developer in Portland, Ore. Both men have work on display at the Penticton Art Gallery to Sept. 13 as part of an exhibition of game-inspired landscapes. (It's called En Game Air...
In the history of plein air painting — which became popular in the latter half of the 1800s — that sort of connection was key. "I think the impulse around people turning to plein airwas because they were looking for ways in which they could get closer to something," said Solway. In part, it was about accurately capturing the light, the colour — the...
The fact is, environment art focuses on coming up with new ideas and addressing challenges for 3D artists and professional game designers such as our experts at Argentics. The process of designing digital landscape art sets the gameplay in motion so that players can progress through it.
Jun 17, 2020 · Examples of scholarship on video games from an art historical perspective include John Sharp and David Thomas, Fun, Taste, & Games: An Aesthetics of the Idle, Unproductive, and Otherwise Playful (Cambridge, MA: MIT Press, 2019); John Sharp, Works of Game: On the Aesthetics of Games and Art (Cambridge, MA: MIT Press, 2015); Brian Schrank, Avant ...
- Soraya Murray
- 2020
Mar 27, 2024 · Existing in parallel to a world of hyperrealistic CGI is a growing segment of gaming using illustration and painterly art to make mesmerising and charming visual experiences. Angelica Frey explores this world of video game design and speaks to designers at the creative forefront.
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May 18, 2023 · But how do the artists behind them create so much variety without having to draw them all by hand? A Twitter thread has gone viral after revealing the secret: a technique that allows the textures to build themselves.