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  1. to Starbreeze. Closing words Overall, Starbreeze has had abusy year, and the team has worked incredibly hard. By sticking to our strategy and our core values, we have made great strides forward. We launched PAYDAY 3 and licensed Dungeons & Dragons® for the upcoming project Baxter, giving Starbreeze two iconic and strong brands to work with.

  2. Feb 16, 2024 · Profit before taxes: SEK 207.7 million ($19.9 million, compared to a loss of SEK 54.4 million / $5.2 million) The highlights Payday 3 is a crucial release for Starbreeze as the first major release ...

    • james.batchelor@gamesindustry.biz
    • Editor-In-Chief
  3. Starbreeze AB is a Swedish video game developer and publisher based in Stockholm. The studios's notable games developed include The Chronicles of Riddick: Escape from Butcher Bay, Payday 2 and Brothers: A Tale of Two Sons. Founded by members of the demogroup Triton, the company was merged with O3 Games in 2001 and the parent group was renamed ...

  4. 6 days ago · The mood started to change in June 2024, after the release of Payday 3’s second chapter, Boys in Blue. Combined with an overhaul to the game’s controversial armor system, and the ongoing ...

  5. Sales and profit 2015–2020 Net sales, SEKm Operating profit (EBITDA), SEKm The year 2020 PAYDAY 2 with its DLCs met the first sales criterion at Steam on 3 January 2020, resulting in the game’s future revenue split giving Starbreeze 75 percent from Steam after tax and returns, which is an increase from 70 percent.

  6. Starbreeze’s products are sold through platforms such as Steam, PlayStation Store and Xbox Games Store. Of the total sales revenue generated by Starbreeze in 2021, North America accounted for approximately 45 percent, Europe for approximately 23 percent and Asia for approximately 18 percent. Starbreeze sells its products through distributors/

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  8. Jun 30, 2020 · SEK 10.5m (6.1). For the first half of 2021 direct costs amounted to SEK 25.8m compared to SEK 15.8m in 2020. The increase is as for the quarter mainly attributable to higher depreciations of intangible assets of SEK 19.0m (9.1). Selling and marketing costs amounted to SEK 3.0 million, compared to SEK 2.3m in Q2’20.

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