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  1. Early in his life, Catmull found inspiration in Disney movies, including Peter Pan and Pinocchio, and wanted to be an animator; however, after finishing high school, he had no idea how to get there as there were no animation schools around that time.

  2. From an early age, he dreamed of a career with the Walt Disney Company, the world's leading feature–film animation studio for much of the twentieth century, but realized as he came of age that perhaps he lacked the artistic ability to land a job with the prestigious Disney corps of animators.

  3. Edwin Catmull’s pioneering work in the field of computer graphics and animation underpins the film industry as we know it today. Catmull was born Parkersburg, West Virginia in 1945 but moved to Utah when he was six months old.

  4. When Catmull was young, he wanted to become an animator for Disney. But in high school he realized he wasn't good at drawing, so he began to focus on computers. He felt that the newly emerging field of computer graphics could be used to create a full-length animated film.

  5. continuum.utah.edu › features › the-imaginerThe Imaginer | Continuum

    In the 1950s, young Ed Catmull loved Walt Disney animated films such as Pinocchio and Peter Pan. He dreamed of becoming an animator, and he filled up sketchbooks and created his own flipbooks. At Salt Lake City’s Granite High School in the 1960s, he took every art class he could.

  6. an animator. I took a lot of drawing classes. All the art classes at school, everything they had. And was even selected as the state's representative to get the art scholarship and so forth. So, my path was trying to become an animator. The problem is: When I graduated from high school I didn't know where to go. There were no schools for animation.

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  8. computerhistory.org › profile › edwin-catmullEdwin Catmull - CHM

    Aug 5, 2024 · Dr. Ed Catmull is cofounder of Pixar Animation Studios and president of Walt Disney and Pixar Animation Studios. Previously, Dr. Catmull was vice president of the Computer Division of Lucasfilm Ltd., where he managed development in the areas of computer graphics, video editing, video games and digital audio.

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