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  1. Early in his life, Catmull found inspiration in Disney movies, including Peter Pan and Pinocchio, and wanted to be an animator; however, after finishing high school, he had no idea how to get there as there were no animation schools around that time.

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    Catmull’s preparation started early. When he was a boy in Utah, he had watched early Disney movies with fascination, his eyes drinking in the color and magic of movement on the screens. All along, he had dreams of illustrating movies himself one day. “We grew up with hand-drawn [animation], done the best at Disney Studios,” Catmull says. “It was ve...

    That could very well have been the Pixar process, great technology powering their priorities. But even as the Pixar team leaned on the technology’s strengths, they had a cautionary tale from Disney history to keep in mind. Catmull says that he found that after Walt Disney’s death in 1966, the movies suffered when they prioritized art over story. An...

    Children and adults flocked to theaters when Toy Storyopened, making it the highest-selling film for three weeks in a row. As the first full-length, 3D computer-animated movie, it was a milestone for animation, possibly the most significant since the introduction of color. But, many critics glossed over that achievement—which is exactly what the de...

  2. Nov 12, 2015 · First, Catmull and Smith put John Lasseter -- a young, visionary animator the company picked up while still with Lucasfilm -- in charge of Pixar's creative process.

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  3. Aug 3, 2021 · The story, instead, goes back to a time when I and other researchers in computer graphics scattered around the United States began to see the technology as allowing a new art form: the creation of digitally animated movies.

    • Alvy Ray Smith
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  4. Jan 13, 2014 · In 1972, he used texture mapping to create one of the earliest examples of 3-D computer animation ever – an animated film of his left hand. The one minute clip was eventually bought by a Hollywood producer and used in the 1976 film “Futureworld” – the first full-length film to use computer animation.

  5. In the 1950s, young Ed Catmull loved Walt Disney animated films such as Pinocchio and Peter Pan. He dreamed of becoming an animator, and he filled up sketchbooks and created his own flipbooks. At Salt Lake City’s Granite High School in the 1960s, he took every art class he could.

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  7. At the time, I wanted to be an animator and an artist. But, I took chemistry and physics and math and I did fairly well on those. Although, because of my schedule I had to learn algebra on my own through the university home study program. So, I took advanced algebra there.

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