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  1. Early in his life, Catmull found inspiration in Disney movies, including Peter Pan and Pinocchio, and wanted to be an animator; however, after finishing high school, he had no idea how to get there as there were no animation schools around that time.

  2. In 1971, as part of a course in computer graphics taught by Ivan Sutherland, Catmull created and animated a model of his left hand in what is considered one of the earliest examples of 3D shaded computer animation, leading to Catmull’s first academic publication in the Proceedings of the ACM annual conference.

  3. From an early age, he dreamed of a career with the Walt Disney Company, the world's leading feature–film animation studio for much of the twentieth century, but realized as he came of age that perhaps he lacked the artistic ability to land a job with the prestigious Disney corps of animators.

  4. www.computerhistory.org › profile › edwin-catmullEdwin Catmull - CHM

    Oct 17, 2024 · Dr. Catmull founded three of the leading centers of computer graphics research - the computer graphics laboratory at the New York Institute of Technology, the computer division of Lucasfilm Ltd. and Pixar Animation Studios.

  5. Catmull: Well, it was crossing my mind. At the time, I wanted to be an animator and an artist. But, I took chemistry and physics and math and I did fairly well on those. Although, because of my schedule I had to learn algebra on my own through the university home study program. So, I took advanced algebra there.

  6. Ed Catmull has been at the forefront of the digital revolution since its early days. The president of Pixar and Disney Animation Studios began studying computer science at the University of Utah in 1965. In 1972, he created a four-minute film of computer-generated animation that represented the state of the art at the time.

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  8. May 5, 2021 · Catmull, Steve Jobs, and John Lasseter pioneered a new generation of animation and forever changed the face of filmmaking. Here's how they brought inanimate objects to life with their own personalities, emotions, and moods.