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  1. Early in his life, Catmull found inspiration in Disney movies, including Peter Pan and Pinocchio, and wanted to be an animator; however, after finishing high school, he had no idea how to get there as there were no animation schools around that time.

  2. an animator. I took a lot of drawing classes. All the art classes at school, everything they had. And was even selected as the state's representative to get the art scholarship and so forth. So, my path was trying to become an animator. The problem is: When I graduated from high school I didn't know where to go. There were no schools for animation.

  3. From an early age, he dreamed of a career with the Walt Disney Company, the world's leading feature–film animation studio for much of the twentieth century, but realized as he came of age that perhaps he lacked the artistic ability to land a job with the prestigious Disney corps of animators.

  4. www.computerhistory.org › profile › edwin-catmullEdwin Catmull - CHM

    Oct 17, 2024 · Dr. Ed Catmull is cofounder of Pixar Animation Studios and president of Walt Disney and Pixar Animation Studios. Previously, Dr. Catmull was vice president of the Computer Division of Lucasfilm Ltd., where he managed development in the areas of computer graphics, video editing, video games and digital audio.

  5. May 5, 2021 · Catmull, who had a doctorate in computer technology, co-founded animation film studio Pixar alongside Steve Jobs and John Lasseter in 1986, and the trio began taking creative risks that shook up the world of entertainment.

  6. Jul 25, 2023 · Ed Catmull is a computer animation pioneer. He co-founded Pixar and served as the longtime president there as well as at Disney Animation. Ed is the author of Creativity, Inc, which in my opinion is the best book ever written about building teams that build great ideas and cultures that enrich them.

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  8. When Catmull was young, he wanted to become an animator for Disney. But in high school he realized he wasn't good at drawing, so he began to focus on computers. He felt that the newly emerging field of computer graphics could be used to create a full-length animated film.

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