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  1. Early in his life, Catmull found inspiration in Disney movies, including Peter Pan and Pinocchio, and wanted to be an animator; however, after finishing high school, he had no idea how to get there as there were no animation schools around that time.

  2. From an early age, he dreamed of a career with the Walt Disney Company, the world's leading feature–film animation studio for much of the twentieth century, but realized as he came of age that perhaps he lacked the artistic ability to land a job with the prestigious Disney corps of animators.

  3. Catmull revised his idea of becoming an animator during this time, believing computers might allow him to animate. [3] Fred Parke, a fellow Ph.D. student in his class who helped produce the film, recalled that computer animation was "sort of on the lunatic fringe at that time.

    • Early Years
    • New York Institute of Technology
    • Industrial Light and Magic
    • Pixar

    When Catmull was young, he wanted to become an animator for Disney. But in high school he realized he wasn't good at drawing, so he began to focus on computers. He felt that the newly emerging field of computer graphics could be used to create a full-length animated film. After high school he attended the University of Utah and received bachelor de...

    After receiving his Ph.D., Catmull took a programming job at a small CAD software company. But he knew this was not what he was interested in. Fortunately, a short while later he was invited to become the head of the Computer Graphics Lab at the New York Institute of Technology (NYIT), which was founded by Alexander Schure. Schure wanted the lab de...

    Catmull and his team eventually left 2D animation and started to concentrate on 3D computer graphics, moving into the field of motion picture production. By the end of the 70's, the Computer Graphics Lab had attracted the attention of George Lucas, who wanted to create his own computer group with Industrial Light and Magic. Lucas contacted Catmull ...

    In 1986, Steve Jobs bought ILM's digital division and founded Pixar, where Catmull became Preseident and Chief Technical Officer, positions he retained until the Disney acquisition in 2006. At Pixar, he was the key developer of the RenderMan rendering system used in all Pixar films. After Disney acquired Pixar in January 2006, Disney Chief Executiv...

  4. continuum.utah.edu › features › the-imaginerThe Imaginer | Continuum

    In the 1950s, young Ed Catmull loved Walt Disney animated films such as Pinocchio and Peter Pan. He dreamed of becoming an animator, and he filled up sketchbooks and created his own flipbooks. At Salt Lake City’s Granite High School in the 1960s, he took every art class he could.

  5. Jul 25, 2023 · Pete Docter is the Chief Creative Officer at Pixar, and an accomplished director, producer, screenwriter, animator, and voice actor. The first film he both wrote and directed was Monsters, Inc. And he went on to become the first person ever to win three Oscars for Best Animated Feature—for Up, Inside Out, and Soul.

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  7. Recorded: March 1, 2013 Pixar Animation Studios Emeryville, California. CHM Reference number: X6771.2013. 2013 Computer History Museum. John Hollar: We’re with Ed Catmull at Pixar today. Let's start at the very beginning. Ed, you were born in West Virginia. Talk a little bit about your very earliest memories growing up and then the move to Utah.

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