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  1. Early in his life, Catmull found inspiration in Disney movies, including Peter Pan and Pinocchio, and wanted to be an animator; however, after finishing high school, he had no idea how to get there as there were no animation schools around that time.

  2. From an early age, he dreamed of a career with the Walt Disney Company, the world's leading feature–film animation studio for much of the twentieth century, but realized as he came of age that perhaps he lacked the artistic ability to land a job with the prestigious Disney corps of animators.

  3. At the time, I wanted to be an animator and an artist. But, I took chemistry and physics and math and I did fairly well on those. Although, because of my schedule I had to learn algebra on my own through the university home study program. So, I took advanced algebra there.

  4. Jun 23, 2024 · This algorithm became the foundation for what would eventually become RenderMan.. From REYES to RenderMan. In 1986, Catmull co-founded Pixar Animation Studios with Alvy Ray Smith and Steve...

  5. Edwin Catmull’s pioneering work in the field of computer graphics and animation underpins the film industry as we know it today. Catmull was born Parkersburg, West Virginia in 1945 but moved to Utah when he was six months old.

  6. In 1979, Catmull moved west to take a job with Lucasfilm Ltd. in northern California. Named after its founder, noted Star Wars director George Lucas, the studio was also interested in creating an entirely computer–animated feature film, and Catmull was hired to set up this division.

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  8. When Catmull was young, he wanted to become an animator for Disney. But in high school he realized he wasn't good at drawing, so he began to focus on computers. He felt that the newly emerging field of computer graphics could be used to create a full-length animated film.