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      • With his new doctorate from the U in hand, he joined the New York Institute of Technology as director of its Computer Graphics Lab, assembling a team to develop tools for 2-D and then 3-D animation.
      continuum.utah.edu/features/the-imaginer/
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  2. Edwin Earl Catmull (born March 31, 1945) is an American computer scientist and animator who served as the co-founder of Pixar and the President of Walt Disney Animation Studios. [3] [4] [5] He has been honored for his contributions to 3D computer graphics, including the 2019 ACM Turing Award.

  3. Jul 5, 2016 · While Catmull’s excited about the new generation of graphics chips at ATI and NVIDIA for augmented and virtual reality and the spillover improvements for animation, he has a bigger hope for the...

    • Bill Desowitz
  4. Oct 24, 2018 · Catmull established a system at Pixar that conquered every conceivable holy grail (commencing with cloth, hair, fire, and water), and a culture built around the aesthetic demands of every movie.

    • Bill Desowitz
  5. Nov 13, 2018 · Ed Catmull on how he helped foster creative collaboration at Disney and Pixar The president of Pixar and Disney Animation Studios shares his approach to creative problem-solving and managing...

    • 1995. Toy Story, the world’s first computer animated feature film, is released in theaters on November 22. It opens at #1 that weekend and will go on to become the highest grossing film of the year, making $192 million domestically and $362 million worldwide.
    • 2001. Monsters, Inc. is released in theaters on November 2, accompanied by the short film “For the Birds.”
    • 2002. “A Bug's Land”, a themed land based on A Bug’s Life, opens at Disney California Adventure Park.
    • 2003. Finding Nemo is released in theaters on May 30, accompanied by a re-mastered version of “Knick Knack.”
  6. Jan 22, 2021 · I asked Pixar co-founder and former President of Disney Animation Studios Ed Catmull, and composer and pianist Harold O’Neal, fresh off the launch of Pixar's Soul.

  7. Ed Catmull has been at the forefront of the digital revolution since its early days. The president of Pixar and Disney Animation Studios began studying computer science at the University of Utah in 1965. In 1972, he created a four-minute film of computer-generated animation that represented the state of the art at the time.