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  1. Nov 8, 2022 · They show how games are expanding the horizons of fine art, not just in subject matter but also by providing new tools that radically increase the scope and scale of what a single artist can...

    • Tom Faber
  2. These games artists, such as Robert Yang, now use online platforms like itch.io, ostensibly intended as a videogame sales portal, to disseminate their work for free or pay-what-you-want. Yang's art-games, or perhaps games-art (the difference is increasingly hard to determine), are able to use contemporary games development software like Unity ...

  3. Aug 2, 2013 · The critic Roger Ebert once drew a crucial distinction between video games and art: he said that the ultimate objective of a video game—unlike that of a book, film, or poem—is to achieve a high...

  4. The Art of Video Games is one of the first exhibitions to explore the forty-year evolution of video games as an artistic medium, with a focus on striking visual effects and the creative use of new technologies. It features some of the most influential artists and designers during five eras of game technology, from early pioneers to contemporary ...

    • September 30, 2012
    • March 16, 2012
  5. Many questions arise when judging video games as art. Is a rudimentary video game merely a game, while a more intricate and multilayered game is a work of art? Can a work be a game and a work of art simultaneously?

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  7. Nov 22, 2023 · The early 1980s marked a more intricate approach to game art, pioneered by artists like Shigeru Miyamoto, the creator of Mario and Donkey Kong, who introduced more detailed 2D characters. By the early 1990s, the budget for art in video games increased, allowing for the advent of 3D art.

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