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  1. Unlike the other available lighting systems, Future lighting offers pixel perfect light emission, detailed shadows, and specular highlights that mimic real-world lighting for both indoor and outdoor spaces.

  2. Jul 13, 2022 · ColorCorrectionEffect lets you add all kinds of modifications to the color and saturation, and overall vibrance of your map. I use this to crank up the colors in my map and make it look extra cartoony and bright. I’ve also seen a lot of games use this for filters and effects like black and white.

  3. To create a PointLight in Studio: In the Explorer window, hover over an Attachment or a BasePart and click the ⊕ button (Attachment is recommended for point‑specific light emission). From the menu, insert a PointLight. Adjust the light's Range as well as shared properties like Brightness and Color.

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  4. Using the post-processing effect objects in the Lighting service or Camera, you can: Simulate a camera viewing a bright light and exaggerate its glow (bloom). Apply a Gaussian blur to the entirety of your experience or add a blur to parts of your experience that aren't in focus (depth‑of‑field).

  5. Global Lighting. The Lighting service contains properties that you can adjust to update and customize the global lighting in an experience. There are five categories of lighting properties: Color — Configures hue within the experience. Intensity — Configures the intensity or amount of light hitting the camera.

  6. Service. The Lighting service controls global lighting in an experience. It includes a range of adjustable properties that you can use to change how lighting appears and interacts with other objects, as summarized in Lighting Properties.

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  8. A light source that emits illumination of a specified color and brightness from a face for a specified range.

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