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Đến với Ngôi nhà ma ám 2, người chơi sẽ có nhiệm vụ trang trí cho những ngôi nhà hoang trở nên rùng rợn, đáng sợ hơn với những biểu tượng trong lễ hội Halloween như dơi, mạng nhện, hồn ma hay đèn lồng bí ngô. Cách chơi game Ngôi nhà ma ám 2. Trên máy tính sử dụng để chơi. Trên điện thoại chạm và xoay ngang màn hình để chơi. Chơi thêm. Ngôi nhà ma.
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Ngôi nhà ma 2. Một lần lạc đường bạn lạc vào một ngôi nhà bí ẩn giữa núi. Trời thì tối bạn quyết định vào căn nhà đó trú tạm qua đêm. Sự bí ẩn của ngôi nhà đang chờ bạn khám phá. (Người bị yếu tim không nên chơi game này)
Postmortem. Cyber Crime Driver was made for the 7-Day Broughlike challenge. It's a turn-based game where you have to navigate a hexagonal map collecting briefcases and avoi... 4 files.
Bite-Sized Scares. Bite-Sized Scares is a small collection of short, retro, indie horror games; created and curated by Aaron Wise & D. Zenith. The games are playable through a fun and interactive launcher, with each game featuing their own unique setting, narrative, and gameplay mechanics. Đăng nhập để thêm sản phẩm này vào danh ...
- About Games Postmortem
- Deus Ex
- Age of Empires II: Age of Kings
- Rainbow Six
- Postmortems, Games, and The Future
Like any creative endeavor, it’s always a fantastic idea to go back and see what needs improving and what needs scrapping. Unfortunately for game developers, you don’t really know what the public’s reaction will be until launch day.
For players of Deus Ex now, whether tempted by nostalgia or a Steam sale, they’ll notice that game mechanics are pretty solid for a title hovering just over the 20-year-old mark. One of the most unique role-playing games to break new ground and make the player think, Deus Ex is a virtual masterpiece. Developed by Ion Storm and released in 2000, the...
PC real-time strategy games in the 1990s and early 2000s were kings of the hill. This is where the aptly named Age of Empires II: Age of Kingscomes in. I’ll be candid: I’m incredibly biased towards this game. For me, it’s my favorite PC game ever. However, in the nature of a proper postmortem, what went wrong with AOE II? Developer Matthew Pritchar...
Rainbow Six, created by Tom Clancy’s company Redstorm, was a unique breath of fresh air on the gaming market. It was an FPS, but with a certain twist: it was tactical, you could die in one shot, and the success of your mission depended on planning even the smallest detail. It paved the way for sequels and offshoots. For tactical buffs and curious F...
Even some of the most famous game studios and designers get in over their heads with certain design aspects. While people tend to focus on the bad in postmortem games analysis, remember to focus more on the good. The good is what paves the way for better games, more improvements, and brilliant ideas. If there were no postmortems, I guarantee you th...
Aug 27, 2024 · A mysterious invitation leads to the attic of an abandoned house. In the room is a cast-iron safe laced with strange carvings and on top, a note from your distant companion. It promises something ancient and astonishing concealed in the iron chamber - you need only find a way in.
Mar 13, 2015 · A few timeless game postmortems, written by pioneering designers like Warren Spector and Dr. Ray Muzyka, that detail the trials and triumphs of developing games like Deus Ex and System Shock 2.