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  1. Feb 12, 2014 · Halo: Reach at IGN: walkthroughs, items, maps, video tips, and strategies.

    • Mission 09

      Your return to Sword Base and its environs will recall some...

    • Ign:Main Page

      Halo: Reach at IGN: walkthroughs, items, maps, video tips,...

  2. Aug 23, 2013 · Before Master Chief ever set foot on the first Halo megastructure, UNSC Marines fended off the advances of the alien alliance known as the Covenant on a remote colony called Reach.

  3. Aug 17, 2012 · Halo: Reach at IGN: walkthroughs, items, maps, video tips, and strategies.

    • Overview
    • Campaign
    • Gameplay
    • Features
    • Development
    • Marketing and Release
    • Release and Reception
    • Trivia

    — Game tagline

    is a first-person shooter video game set in the Halo universe and direct prequel to Halo: Combat Evolved, depicting the Fall of Reach. It was developed by Bungie, LLC. and published by Microsoft Game Studios solely for the Xbox 360. It was announced by Joseph Staten during Microsoft's Media Briefing at E3 2009; Reach was released on September 14, 2010 in North America, Europe, Australia, Brazil and Asia with the exclusion of Japan whose release was a day later.

    Upon the first day of release, Reach grossed over $200 million, surpassing Halo 3's record of $170 million.

    The Halo Origins Bundle, released on November 27, 2013, included both Halo: Reach and Halo: Combat Evolved Anniversary.

    Plot

    takes place on the UNSC fortress world of Reach during the weeks prior to Halo: Combat Evolved. Noble Team, a squad of Spartan supersoldiers, is ordered by Colonel Urban Holland to investigate the sudden loss of transmission from the Visegrád Relay Communications Outpost. Expecting Insurrectionists, the team is baffled to discover that it is the work of the Covenant, and an invasion becomes apparent. As the Covenant begin their assault on the planet, the UNSC begin their heroic yet hopeless attempt to halt the brutal alien invaders. Soon after, Noble Team is deployed to "Sword Base," an installation belonging to the Office of Naval Intelligence (ONI), for defensive purposes. Dr. Catherine Halsey, mastermind of the SPARTAN-II Program and the Mjolnir Powered Assault Armor worn by all SPARTAN characters, informs Noble Team that the Covenant at the relay, including a Field Marshal, were searching for important information pertaining to the Covenant religion. As the Covenant arrive on the planet in force, Noble Team is dispatched on various defensive missions such as assaulting a Covenant ground base and removing fortified Covenant defenses. One of these defenses was a Spire transporting Covenant forces onto Reach. Noble Five's (Jorge) and Noble Six's mission was to take down the shields protecting the Spire. After Noble Six brought down the shield of the Spire, the frigate UNSC Grafton destroys the Spire with MAC Rounds. When a massive supercarrier joins the fight and destroys UNSC Grafton, Kat comes up with a plan to strike back at the Covenant. Her idea is to sneak a Slipspace Bomb onto the Ardent Prayer which they would then send on a refueling run to the supercarrier to activate the bomb. Six infiltrates the Corvette, while Jorge got the Pelican to dock with the supercarrier and then detonate the makeshift slipspace bomb, but when the detonator malfunctions, Jorge sacrifices himself to destroy the carrier; soon thereafter a larger Covenant fleet arrives to continue the assault. Six is thrown out of the corvette by Jorge to fall back unto the planet Reach. Six lands near New Alexandria, which is already besieged by the Covenant. Noble Six regroups with the rest of the team in assisting with the evacuation of the planet. Then, Noble Six was assigned to destroy Covenant jammers in the skyscrapers of New Alexandria. During their escape, Kat is killed by a field Marshal and New Alexandria is glassed by the Covenant. Colonel Holland recalled Noble Team to Sword Base to destroy the data that the Covenant are looking for underneath the base, along with the artifacts the Covenant want to get their hands on.  They soon meet Halsey and she shows them an ancient Forerunner artifact that she believes is key to winning the war.  Noble Six, Carter, and Emile are entrusted with the task of transporting the artificial intelligence, Cortana, and the information she carries regarding the artifact to the UNSC Pillar of Autumn.  Meanwhile, Jun is assigned to evacuate Halsey in a Pelican dropship. Charges are detonated in the artifact, ultimately destroying it and any evidence of its information. During the journey to the Pillar of Autumn's dry dock, Carter is hit by Banshee fire and is mortally wounded. Six and Emile jump out of the Pelican and slide down to safety. After they fight out of many caves, they encounter a Scarab, which attempts to kill the Spartans. Carter sacrifices himself and the team's Pelican to destroy the Scarab. Finally, Six and Emile reach the ship breaking yards. Emile takes control of a MAC cannon to defend the Autumn while Captain Jacob Keyes arrives to receive Cortana from Noble Six. Emile is slain by Elite Zealots, and Six kills them and the Field Marshal and opts to remain on Reach and take Emile's place at the gun while the Autumn escapes. The game depicts the opening scene of Halo: Combat Evolved, in which Cortana discovers Installation 04, followed by the credits and a personal message of thanks from Bungie. The post-credits scene puts the player in control of Noble Six's last stand against overwhelming Covenant forces. After sustaining more and more damage, Six's helmet cracks. Six eventually casts aside the helmet and is eventually overwhelmed by a group of Sangheili. Six's shattered helmet is left discarded on the ground in a shot that mirrors the game's opening scene. Over thirty years later, the same helmet rests on the grassy plains of a now-rejuvenated Reach. Life has returned, and recolonization has begun. A narration by Halsey eulogizes Noble Team's sacrifice, which enabled the victory over the Covenant.

    Characters and Setting

    takes place in the year 2552, during the Covenant invasion of the Human colony world Reach, which serves as the main military center of the UNSC. The game follows Noble Team, a six-man special operations unit of one SPARTAN-II and five SPARTAN-III commandos. The player assumes the role of the team's latest member, SPARTAN-B312 or "Noble Six" and will be defending Reach from its ultimate downfall at the hands of the Covenant forces. Over the course of the campaign, the players will visit various locales on and above planet Reach which includes remote civilian homesteads, high-tech ONI facilities such as Sword Base, the metropolitan city of New Alexandria, as well as a segment of space combat in a Sabre fighter. The player will also encounter indigenous creatures such as the Moa and the Gúta.

    Characters

    •Ardo 'Moretumee (First appearance) •Auntie Dot (First appearance) •Avery Johnson (Voice only) •Beta Red Actual (First appearance) •Buckman •Carter-A259 (First appearance) •Catherine-B320 (First appearance) •Catherine Halsey •Cortana •Duvall (First appearance) •Echo Team (First appearance) (Mentioned only) •Edward Buck •Emile-A239 (First appearance) •Gauntlet Team (First appearance) (Mentioned only) •Jacob Keyes •Jake Chapman •John-117 (Easter egg/Firefight voice only) •Jorge-052 (First appearance) •Jun-A266 (First appearance) •Marcus Stacker •SPARTAN-B312 (First appearance) •Team Beta (Mentioned only) •Travis (First appearance) •Urban Holland (First appearance) •Red Team (Mentioned only)

    features many new additions to Halo while still retaining the core gameplay. The player damage system is similar to that of Halo: Combat Evolved and Halo 3: ODST. The HUD highlights environmental features and overlay information about them, and the motion sensor display is three-dimensional. Halo: Reach also introduces a refined equipment system known as "Armor Abilities." Pieces of equipment can now be selected upon respawning (or picked up off the ground for certain gametypes and campaign); armor abilities are reusable with a recharge time between uses. A new assassination system is also featured, in which holding down the melee button will trigger a context-sensitive, third-person assassination animation. Simply hitting the melee button allows for the old-instant-kill assassination.

    The weapon selection has been streamlined from that of Halo 3, so that every weapon has a specific role. The number of different grenade types has also been reduced from that of Halo 3, and incendiary grenades and spike grenades did not return. Human weapons all hit more or less instantly after pulling the trigger, giving them a more powerful feel. There is no longer dual-wielding available in Halo: Reach, following the same path as Halo 3: ODST. Compensating for this, the weapons that were known as dual weapons in Halo 3 that are now in Halo: Reach became drastically stronger. The M6G Magnum, for example, is now almost as powerful as the M6D Pistol in Halo: CE, and has an even higher rate of fire.

    Vehicles

    All civilian vehicles are drivable in the Campaign, but not in multiplayer.

    Equipment

    •Active camouflage •Antigravity Pack •Armor Lock •Drop Shield (First appearance) •Hologram (First appearance) •Mjolnir Powered Assault Armor/Mark IV •Mark IV(G) Mjolnir Powered Assault Armor (First appearance) •Mjolnir Powered Assault Armor/Mark V •Mark V(B) Mjolnir Powered Assault Armor (First appearance) •UA Multi-Threat variant (First appearance) •Commando variant (First appearance) •CQC variant (First appearance) •ODST variant •CQB variant •EOD variant •O variant (First appearance) •AA variant (First appearance) •FJ/PARA variant (First appearance) •HAZOP variant (First appearance) •MP variant (First appearance) •R variant •V variant •JFO Variant (First appearance) •Mjolnir Powered Assault Armor/Mark VI •ODST Ballistic Battle Armor •Sangheili Combat Harness •Special Operations Harness (First appearance) •General Harness (First appearance) •Field Marshal Harness (First appearance) •Sprinting (First appearance) •Jetpack (First appearance) •Armor Lock (First appearance) •Portable bridge (First appearance)

    — Bungie Community Manager, Brian Jarrard.

    has been in development since the completion of Halo 3, in the tradition of a full three-year cycle and will use a completely new game engine created specifically for the game. It was confirmed in October 2009 that Martin O'Donnell, Bungie's lead composer, had begun casting voice actors for Reach.

    Multiplayer Beta

    The Halo: Reach Multiplayer Beta was a phase in the development of Halo: Reach, produced by Bungie, LLC and organized by Microsoft Game Studios. The beta was made available to those who bought Halo 3: ODST and it was released from May 3 through May 20, 2010. More than 2.7 million players participated in the beta during its three-week run on LIVE. After July 21, 2010, Bungie stopped supporting stats and files from the beta. Players who participated in the beta on their current LIVE accounts receive an Halo: Reach Beta Visual Flair for use with their gamertags, which is represented with an MA37.

    received highly critical acclaim. 1Up praised the campaign, calling it "a grand re-telling of the Battle of Thermopylae, but portrayed from a gritty, ground-level perspective across multiple missions like Band of Brothers, and all done with typical Halo flourish. IGN noted that though the past games had repetitive landscapes and complicated plots, Reach was an altogether different matter. Gamepro stated "the only thing missing from this impressive entry is a number “4” in the title, because for all intents and purposes, Reach feels like the next big thing in the Halo franchise."

    Many reviewers praised the enhanced graphics and audio, calling it "top-notch." Others mentioned that the checkpoints were flawed, with some too far between, and others leaving the player at a major disadvantage. GamersHell called Reach the "ultimate multiplayer suite," but critiqued the acting, calling it "abrasive, cliched and campy."

    •Halo: Reach was the last Halo game developed by Bungie. 343 Industries has since taken over the Halo franchise.

    •This is the first and only Halo game with a customizable main protagonist.

    •It was previously known as "Halo 4" by Microsoft Game Studios and 343 Industries marketing teams during the ONI Candidate Assessment Program V5.02A viral campaign.

    •Early on in the game's development, before coming up with the idea of a prequel to Halo: Combat Evolved, Bungie considered making a follow-up to Halo 3, with John-117 as the protagonist.

    •Gunnery Sergeant Edward Buck, one of the main characters from Halo 3: ODST, appears in Halo: Reach as a Firefight voice in game and as a cameo in the level New Alexandria.

    •On the project page for Reach, located in the "Multimedia" section, the soundtracks to a couple of Reach trailers, "Lone Wolf" and "Uphill, Both Ways" by Martin O'Donnell, are available for download for free from Bungie.net.

  4. Another comment here mentioned that the giant crater might be from a massive crashed forerunner ship, part of which you explore in Halo:Reach.

  5. Get a sneak peak of three brand new multiplayer maps: Zellot, a remake of the classic Halo 2 map: Midship, Reflection, a remake of Ivory tower, another Halo ...

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  7. Sep 14, 2010 · The final chapter of the Halo saga has arrived, and our guide to the single player campaign is here to give you a hand if you get stuck.

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