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  1. Dec 8, 2021 · IGN's Halo Infinite campaign walkthrough includes tips for defeating every boss on Legendary, weapon recommendations, and strategies for every challenge you'll encounter.

    • Overview
    • UNSC Audio Log - The Prisoner 07 - 42410-02214-LB
    • Survive Basic Training
    • House of Reckoning Button Easter Egg
    • Banished Audio Log - Escharum's Testimony 08 - Victory
    • Jega 'Rdomnai Boss Fight Guide
    • Escharum Boss Fight Guide
    • First Section - Scrap Cannon
    • Second Section - Shields and Scrap Cannon
    • Final Section - Gravity Hammer

    Zeta Halo Map

    Aquarius Map

    Bazaar Map

    Behemoth Map

    Deadlock Map

    Fragmentation Map

    UNSC - The Prisoner 07 - 42410-02214-LB

    Head to the right side of the UNSC mockup to find this audio log.

    This can be one of the more difficult fights in the game on Heroic or Legendary. Luckily, there is a lot of equipment at your disposal, so be sure to take advantage! Up in the center platform there is a Battle Rifle you can use. You should pick it up right away. The first wave of enemies will enter through the same way that you did, which we'll refer to as the front left of this room.

    Two Jackal snipers will enter the room. From the UNSC bunker, you can scope in and take them out with the BR. If you turn around after taking them out, you should see a small weapons room with shotguns, sidekick pistols, and commandos. If you have a preferred weapon of these three, feel free to grab one. To the left of this is a turret.

    This first wave also includes multiple Elites coming in from the back left side of the room. When you kill one Elite, you may want to take his plasma weapon since they are so efficient at taking out Elites.

    A big key here is to keep moving around the UNSC bunker during this first wave. There are so many walls and buildings that you can't really get exposed from too many directions at a time.

    If you aren't already playing with subtitles on, you may want to flip them on for this mission. Escharum says specific lines over the intercom that indicate when the next wave of enemies is coming in. Once Escharum screams "MORE" over the intercom, a second wave of Banished will come in.

    The second wave will come in the back right of the room, or the opposite corner of where the first wave entered. For these first two waves, which contain a lot of Grunts and Jackals, you can mostly hang out on the UNSC training area. There are plenty of buildings to hide behind, meaning enemies from far away won't be able to do cheap bonus damage on you.

    This is best for folks playing co-op. Before heading out onto the battlefield, press the red button on the second floor of the control room. You'll find it in the center of the wall across from a Ravager. Then once you proceed through the doors, use the Grappleshot to reach the button above the satellite dish on the right side of the room for the second button. This might take a few tries to land on the rails just below it. It's easiest to target the wall above the rails then drop down. You'll find the third and final button on top of the tall building in the room. Grappleshot your way up and you'll find a dead Marine with the button. Pressing all three will earn you a Rockethog that'll tumble out of a door near the back left side of the room.

    In the next room, you can find a kinetic ammo refiller on the left for your Battle Rifle. There's also a Ravager up the ramp here in the back of the room you can find before you head out to the right.

    The layout of this room is very similar to the last, with a few more powerful weapons in stow. Don't grab them yet, but take note of the rocket launchers and snipers by the Pelican parked on the structure. Save these weapons. You'll be glad you did later.

    In the UNSC bunker, you can find a restock room with a ton of ammo for your BR, so you should never run out of ammo. Steel yourself, and get ready for the first wave.

    Jackal Skirmishers and Grunts kick things off in this room. Just like the first wave in the Basic Training, you can keep yourself on the move in the UNSC area, taking out any enemies that show themselves to you.

    Again, when Escharum blares over the intercom and the horn starts ringing, reinforcements are inbound. This second round includes Berserkers, so you'll want your shotgun at the ready. At the same time, multiple Brute snipers enter the arena on both the left and right sides of the room.

    Banished - Escharum's Testimony 08 - Victory

    In the area surrounding the small building at the center of this room, you’ll find an audio log on your right, leaning up against a desk with a hologram of the assault rifle. Stock up on power weapons in the area before grappling into the enclosed room with the voices coming out of it. Inside, you'll see a device on the ground that the mother talking to her child is originating from. Investigating it triggers the boss fight.

    This boss guide has been written based on a Legendary Difficulty playthrough. It is still applicable to all difficulties, though Easy and Normal players can use a wider variety of weapons and strategies in this fight. Have a different strategy? Let us know how you took down this boss in the comments.

    Jega 'Rdomnai is Escharum's Blade Master and skilled Elite who prefers his two special Energy Swords above all else. It's time to face him. His preference for invisibility makes the Threat Sensor key to winning this rather short fight.

    Unlike the other invisible Elite boss you fought previously, Jega will actually leave this confined space between his attacks, giving you time to prepare between his assaults. He always renters from specific places too if you're on the right spot down on the lower level (more on that in a second), making him predictable.

    If you don't have one already, we recommend using the scan feature to find a Plasma weapon (the Pulse Carbine is great for this) and grabbing a shotgun from the back weapon rack on the top floor. There's also a Kinetic ammo crate and a Plasma ammo crate should you need them later.

    Run to the weapons if you need to as soon as you load in (just be careful with Jega trailing you) then go straight down to the second floor and stand under the spot where you would have entered from the top floor with your back against the wall. Shock Coils wait for you here. You can get here by taking the stairs or dropping down the holes on the first floor.

    This will be your only combat space. Use the Threat Sensor (sticking it on something like the ceiling or a crate will help it survive explosives better), and wait for Jega. He will always emerge from the illuminated spots on the left or right side of this room. It's best to wait with a coil in hand. You can hear where he's coming from before you see him if you have an audio system that allows you to hear noise on specific sides of a room. If not, keep a close eye on both sides, always keeping a Threat Sensor active.

    This boss guide has been written based on a Legendary Difficulty playthrough. It is still applicable to all difficulties, though Easy and Normal players can use a wider variety of weapons and strategies in this fight. Have a different strategy? Let us know how you took down this boss in the comments.

    The fight with Escharum is split into three distinct sections. In the first third of his health, he'll run around wielding a Scrap Cannon. Let's call this the explosive section because that's what you're going to need. He can't move fast, but you can.

    This first section of the fight isn't too bad and can go quickly if you simply grab one of the two rocket launchers from the west side of the room (to the left of where you entered). Just scan and you should find it quick!

    Escharum moves slowly with the Scrap Cannon, giving you the advantage to juke around corners with the Thruster and toss grenades or the plentiful coils around the room at him. He doesn't have a shield here either, so lay into him with explosives.

    Now you're going to need something with precision. We recommend the Battle Rifle, pistol, or another precision weapon. With Escharum's health down a bit, he's going to start taking it out on your friends. Escharum stands in the middle of the room and creates a shield that, when damaged, inflicts pain on Echo 216. While Escharum is powering up this shield you can run around the room and grab that precision weapon.

    As his shield charges, a power relay will open along one of four spots in the large, open part of the arena. Scan if you don't see it. You'll need to dodge Escharum as you find and destroy the spot. Avoid using explosives or other high damage dealers on the power relays. You only need to shoot the open orange power relay a few times to destroy it.

    Unsurprisingly, this final section is the most challenging. At this point, Escharum has completely lost his cool and knows he's in the last fight of his life.

    Escharum will pursue you constantly here. You're going to need to switch your weapons and fast. You should hit a checkpoint after Echo 216 is confirmed safe by The Weapon. To the left and behind Echo 216 is a weapon rack with a Mangler and Disruptor. Grab both. The Disruptor may seem silly at this point, but the shock damage over time is instrumental in completing this final part of the fight. If you already used the Disruptor, there's another in the room too. There's also a shock ammo crate to the left of the door you entered from.

    Escharum has the following attacks here:

    •A jump followed by a slam of his Grav Hammer (the most common attack)

    •A slam of the Grav Hammer next to him, straight down like he's stabbing the ground (he'll do this if you get especially close or behind him)

    •A regular Grav Hammer Swing

  2. Nov 15, 2021 · This complete guide includes a full campaign walkthrough, collectible locations, an interactive map, and a full multiplayer guide too.

  3. Homecoming is one of the seven short films comprising the anime adaptation of the Halo universe, Halo Legends. Homecoming focuses on the tragedies involving the SPARTAN-II conscription in 2517, and the supersoldiers coming to terms with their origins.

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  4. Dec 8, 2021 · Our Halo Infinite beginner’s guide, tips, and tricks help you get started with tips on learning how to use weapons, the new tools in Chief’s arsenal, what gear to upgrade first, tips on ...

    • Jeffrey Parkin
  5. The purpose of this guide is to help you achieve 100% completion in Halo Infinite. Key Points: A number of missable collectables check each missions guide. Minimum number of playthroughs: 2 (Probably 3 for most players) 100% completion time: Around 80h if not more. Difficulty required for 100%: Legendary All Skulls On.

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  7. Dec 21, 2021 · Halo Infinite's fourteenth mission, House of Reckoning, includes multiple waves of challenging enemies and two bosses, Jega 'Rdomnai and Escharum.

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