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  1. Oct 27, 2015 · Experience the dramatic tale of the origin and intrigue behind the SPARTAN program that propelled characters like the Master Chief, Dr. Catherine Halsey and Cortana into the pantheon of Halo lore.

    • Too Quiet
    • Let Sleeping Dogs Lie
    • I'll Just Leave This here...
    • Legendary Notes
    • Notes For Lower Difficulties

    Silent. But Deadly.

    As you start this mission, you're on a cliff side ledge with Jun advancing stealthily (as stealthily as a SPARTAN in a half ton of MJOLNIR armor can be). Arm your pistol, you will not need your Sniper Rifle here. You will encounter an Elite Major with his back to you. Slowly advance and assassinate him. For reference, the jump assassination seems to be the quietest of the available assassination animations; the others have a chance of waking the nearby Grunts. If you'd rather not take a chanc...

    Peek-a-Boo! I Shoot You!

    Once your active camo is recharged, move forward. When you see the rocks, you want to be right of them, but behind them. Activate your camo and edge forward, bringing up your Sniper Rifle and peek over the crest of the ridge you and Jun are on. Across the way, on the roof of one of the structures, you will see several Elite Rangers and a Spec-Ops Elite with a Focus Rifle. Take out the Spec Ops Elite with a head shot, then as many of the Rangers as you can before they start to Jetpack away. Ma...

    A Whole New Kind of Ugly

    As you advance here, you are going to see two very large creatures. These are Gúta, and they are indigenous to Reach. They are assaulting a squad of Covenant, so sit back and watch the carnage. Grunts and Jackals flying about like ragdolls is amusing, but once the Gúta are done with the Covies, they will turn their attention to you. You can outrun them if you have Sprint, but if you don't (and you shouldn't, Active Camo is more useful on this level) they can catch you and smack you across the...

    Man, And I Thought Things Just Couldn't Get Any Worse

    Head to the center of the area; the civilians (if any survived) and Jun will gather here. There will be ordnance here including DMRs, Rocket Launcher, sniper ammo and most importantly a Drop Shield. Swap your now nearly empty pistol for the DMR, grab the Drop Shield and head up to a roof. Keep Active Camo if you prefer it, but keep in mind this is a long fight and you will probably have to regenerate your health more than once. If you have civilians left they will most likely die here, though...

    See, And Everyone Said This Was Going to be Hard

    Follow the riverbed. You'll eventually take cover from a Phantom that flies overhead. Move slowly into the next area. You'll be directed towards the Covenant Stealth Pylon on the other side. You may be asking why you left your Sniper Rifle behind. There's plenty of turrets and you can see at least one Elite Major with a Plasma Launcher. Move towards the bridge slowly. All the Grunts are asleep and the one Elite Major near them hasn't noticed you yet. If you get noticed just revert to the last...

    Run, You Covenant Scum. You'll Only Die Tired.

    When the fence opens, you will immediately be confronted with a Shadethat can shred you in seconds on Legendary. Adding to your complications, a Phantom will pop on your left to drop off some Grunts and Jackals, so hang back until it leaves. Pick off the gunner on the Shade with your DMR. An ordnance pack on the ground to your left contains another Sniper Rifle. Pick it up if you like, but it's not that helpful for the next area. Head up the right side of the track and keep an eye out. There...

    Range is of the utmost importance on this mission. You cannot play at close range here, unless the enemy is either unaware of your presence or distracted by Jun. Make the most of both opportunities.
    Elite Majors and Ultras all take several hits to bring down their shields. Don't go fancy and try and headshot them all the time. Work the body to drop shields, then headshot when the opportunity a...
    Jackal Majors are by far the most annoying enemy on this level. Their penchant for overcharged plasma rounds will leave you shieldless and wounded. When faced with multiple threats, they should be...
    You can easily do this mission without ever exposing yourself to danger, but it will take a long time. Use your judgement on when you think you will be able to handle enemies in close range without...
    Most Elites on this level can be downed with a single round through the head. Take advantage of that fact to practice your sniping skills.
    The enemy AI is less aware of their surroundings, so as assassinations are silent, you can kill far more enemies with it if you can get the first few undetected.
    If you can get the armor off the Hunters, you can let Jun deal with them and wander off into a corner and do nothing until it's over. It just takes a while.
    There don't seem to be any Spec-Ops Elites on easy, nor are there replacements for them.
  2. This is a walkthrough for the seventh level of Halo: Reach, Exodus. It is written for play at Heroic and Legendary difficulty.

  3. Aug 10, 2012 · Overview Walkthrough Terminals Multiplayer. Set on the Planet Reach, the UNSC's military hub and stronghold, in the year 2552, The Fall of Reach tells the tale of not only Master Chief.

    • Eric Nylund
    • 352, 416 (reprint)
    • Halo: The Flood
    • October 30, 2001December 7 2010 (reprint)
  4. Oct 27, 2015 · Act 2. Halsey's recruits have made it this far, and now begin to take their first steps as Spartans. An insurrection must be quelled, and peace assured.

    • (7)
    • Steve Downes
  5. Go left and back just a bit, and go through that opening and watch the level ending cutscene. Congratulations, you have made it through the Quarantine Zone alive (even if you have ended up being hurled over the edge of a platform by someone you believed to be on your side).

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  7. Oct 27, 2015 · Act 2. Halsey's recruits have made it this far, and now begin to take their first steps as Spartans. An insurrection must be quelled, and peace assured. How will they cope with their newfound abilities?

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