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  1. Through creating programs to solve these challenges the reader will quickly progress from mastering the basics to confidently using subroutines, a graphical user interface, and linking to external text, csv and SQL files. This book is perfect for anyone who wants to learn how to program with Python.

  2. In this tutorial, you'll learn what getter and setter methods are, how Python properties are preferred over getters and setters when dealing with attribute access and mutation, and when to use getter and setter methods instead of properties in Python.

    • About this Book
    • Strings
    • print x
    • Methods
    • true
    • Modules
    • 'Tue Sep 11 21:42:06 2012'

    This book is prepared from the training notes of Anand Chitipothu. Anand conducts Python training classes on a semi-regular basis in Bangalore, India. Checkout out the upcoming trainings if you are interested.

    Strings what you use to represent text. Strings are a sequence of characters, enclosed in single quotes or double quotes. >> x = "hello" >> y = 'world' >> print x, y hello world There is difference between single quotes and double quotes, they can used interchangebly. Multi-line strings can be written using three single quotes or three double quote...

    y = '''multi-line strings can be written using three single quote characters as well.

    Methods are special kind of functions that work on an object. For example, upper is a method available on string objects. >> x = "hello" >> print x.upper()

    > istrcmp('LaTeX', 'Latex') True > istrcmp('a', 'b') False

    Modules are libraries in Python. Python ships with many standard library modules. A module can be imported using the import statement. Lets look at time module for example: >> import time >> time.asctime()

    The asctime function from the time module returns the current time of the system as a string. The sys module provides access to the list of arguments passed to the program, among the other things. The sys.argv variable contains the list of arguments passed to the program. As a convention, the first element of that list is the name of the program. L...

    • 233KB
    • 59
  3. This Introduction is a sample to Python from “Python 3” Basics: A Practical. With to the go the full version of the book you all the is explained way from and beginner get a complete Python curriculum illustrated to intermediate-level. with short & clear Every code step samples. along.

    • 1MB
    • 98
  4. tutorials onthe latest programming languages and technologiesthey use in their daily work.All books in the Developer’s Libraryare writtenby expert technology practitionerswho are exceptionally skilled at organizing and presentinginformationin a way that’suseful forother programmers. Developer’sLibrarybooks cover a wide rangeof topics ...

  5. Learn math concepts and use Pythons math module. Project 57, Progress Bar: A sample progress bar animation to use in other programs. 275 Use the backspace-printing technique to create animations. Project 58, Rainbow: A simple rainbow animation. 279 Create animation for beginners. Project 59, Rock Paper Scissors: The classic hand game for two ...

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  7. Getter and Setter in Python - Python Tutorial. A class can have one more variables (sometimes called properties). When you create objects each of those objects have unique values for those variables. Class variables need not be set directly: they can be set using class methods.

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