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A simple web-based tool for Spriting and Pixel art. Create pixel art, game sprites and animated GIFs. Free and open-source.
- Create Sprite
No color in this palette… [32x32] x16.22
- Downloads
Piskel, free online sprite editor. A simple web-based tool...
- Create Sprite
- Basic Attack Sequence
- Playing The Sequenceusing GML
- Heavy Attack Sequence
- Idle Sleep Sequence
- More Attack Sequences
- Conclusion
For our first Sequence, we’ll simplyplace the attack sprite into a new Sequence (we’ll call itseqAttack1) and set the length of the Sequence to match theanimation (in my case, 42 frames): Note that we’re placing the spritedirectly into the Sequence, without using an object, since we don’tneed any object interaction for these attack animations (exce...
Enabling/Disablingthe Player
We’re going to create some functionsin our player object to handle the animation, and make sure that theplayer itself is disabled while the Sequence is active. Let’shandle that first, by creating the following variables and functionsin the Create event: enabled controls whether theplayer is enabled or not. Calling Enable() will set thatvariable to true and the instance’s alpha to 1 (to make itvisible again). Calling Disable() will setenabled to false, set Alarm 0 to run after 1 step andset th...
Playing &Managing the Animation
In the Create event, I’ll create thefollowing variables and functions: Let’s look at the variables first.activeAnimation stores the Sequence asset ID that is beingplayed at the moment, sequenceLayer stores the ID of the layerthat is playing the Sequence, and activeSequence stores theSequence element ID that is playing on that layer. Let’s now look at the rest of thecode, line-by-line: The StartAnimation() function isused to start a Sequence animation and takes the Sequence asset as anargument...
Let’s create our heavy attackSequence now (seqAttack1_Heavy). I’ll simply duplicateseqAttack1 as it will use the same attack animation, but willinclude some extra editing on our part and an additional hitbox! For our attack animation in thisSequence, I’ve used the Image Index parameter track so I couldcontrol the animation frames manually. I did th...
You can do a lot with Sequences, soinstead of focusing only on creating attack animations, we’ll alsocreate a “sleep” animation that plays 5 seconds after the playerhas been left idle. I’ll create a simple Sequence calledseqIdle1 and make it so the player looks around and then goesto sleep. For this I am using the Image Index parameter to manuallyc...
Using the same technique as we did forseqAttack1, I’ve created a new attack called seqAttack2and assigned a new key to it. This is just another attackanimation that was placed into the Sequence with a hitbox, withoutany changes to its frames: We can now create a heavy version ofthis attack: seqAttack2_Heavy. Similar to the previous heavyattack Sequ...
Having Sequences in your Game Makingarsenal means you don’t always need to depend on sprite animations,as you can create custom animations within GMS2 to extend on the artyou have and to improve your visuals without drawing new sprites. Ofcourse, this post is only a small example to demonstrate the power ofSequences, and when it comes to using Sequ...
- Gurpreet S. Matharoo
Oct 13, 2022 · In this tutorial, we'll show you how to turn the mundane into the magical by creating in-game position, scale, rotation, and pick-up animations with GameMaker.
This function saves out a GIF animation. You supply the GIF index (as returned by the function gif_open ) as well as a filename to save it with. Note that GameMaker does not automatically append the .gif file extension, so you should include this as part of the filename string if you wish the saved file to be identified as a GIF.
Apr 8, 2021 · Animation curves can help make your game animations look smoother or more impactful. Create the perfect animation with the GameMaker Animation Curve Library.
May 30, 2023 · Brush Ninja is your go-to animated GIF maker that simplifies the art of animation for users of all levels. With its user-friendly interface and versatile brush tools, you can effortlessly create captivating animations frame by frame, giving life to your creative ideas.
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