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  1. Adds the dash and glory kill mechanics from Doom Eternal to BL2. Dash: Press sprint + direction while in air to dash. Glory Kill: Meleeing injured enemies causes them to instantly die and drop additional loot and restore your health. Enemies enter the glory kill state when below 15% health and injured. Enemies will stay only 5 seconds in the ...

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    A collection of all my released mods that use the UnrealEngine PythonSDK.

    You are free to use any of my mods as resource for your mods.

    Badass Bounties

    •Adds many randomly generated bounties to the game. •Each bounty rewards you with XP, Money and a random item upon completion. •You can check the bounty board menu using a new keybind. (Check the modded keybind Menu) •The chance for high rarity loot scales with your level. •Requires UserFeedback

    BeGoneOutOfBoundsLoot

    •Allows you to spawn every loot on the ground in a nice pile right in front of you.

    bossbar

    •Adds a bossbar to most named enemies.

  2. Latest HDoom Release (Download) Latest MGQ3D Release (Download #1) Latest MGQ3D Release (Download #2) Main Sections. Home. Games. Movies. Art. Audio.

  3. Oct 24, 2023 · Alpha v04 - the glory kill update 07/06/24 - Glory kills were added - Blood punch was added - A few reripped weapons, a few new animations - Bumped the player speed by 7% - Zombies fire 5 non-homing projectiles now - Improved menu - New sticky bomb sprites - Fixed a glitch with the fov with the sticky bomb shotgun - Accurate precision bolt ...

  4. Jun 29, 2021 · Currently adds: -Commando -Commando Chaingunner -Maggot -Z-Sec and variations -Mars Security Personel and variations -Sentry bot -UAC Marines -Zombies -Convar and option to allow zombies to turn their victims (if possible) Addon is currently on hold ... Cultist Outpost - Doom-Inspired Map. Created by Jancias.

  5. Browse Eternal Glory files to download full releases, installer, sdk, patches, mods, demos, and media.

  6. 2 - Enables cg_smoothClients, but also uses additional checks to prevent issues that were present in JAMP (i.e. player warp when spectating/moving fast, these were partly why the behavior was removed from ETJK). Next release will likely use cg_smoothClients 2 behavior if enabled.

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