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  1. Mar 8, 2018 · Projects. randomizer, fe8_base. circleseverywhere March 8, 2018, 11:20pm 1. Link to UPS patch (FE8U) What’s Self-Randomizing? This is a rom that randomizes itself - meaning that no two playthroughs will be alike! Features. Randomization options. Tactician name as seed value. Random classes for players and enemies. Random Growths (& Bases)

    • Flame

      We would like to show you a description here but the site...

    • Zmr

      We would like to show you a description here but the site...

  2. Jun 4, 2024 · Self Randomizer Download - for FE8U. About. Settings. Match seeds & settings with a friend to have an identical experience. Random Characters. Random Classes. Random Growths 100% and 0% growths can also be chosen. Random Bases & Caps Always 30 is also an option for stat caps. Random Found Items.

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  3. Mar 9, 2018 · What's self-randomizing? This is a rom that randomizes itself - meaning that no two playthroughs will be alike! Features. Options screen on New Game start. Tactician name as randomizer seed. Random classes for players and enemies. Random growths and bases. Random personal skills. Random weapon stats. Random chest and event items.

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  4. Apr 16, 2024 · next page →. I’ve spent the past couple months working on randomizers for Pokemblem, AW2, FE7, FE6, and FE8 (no thread release yet for fe8). This installer adds a config menu when you start the game and randomizes aspects of the g…

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  5. Things you need: 1. Get the latest version of event assembler (v11.0.1 as of this release) and put it in the extracted folder. Get a clean rom called "FE8_clean.gba" and put it in the extracted folder. Run MAKE HACK_full when you make text or table changes, otherwise MAKE HACK_quick is enough.

  6. v1.3 changelog: Additions. - Random Class Skills option: Shuffles all learned skills per class! (innate skills e.g. Canto/Shove not shuffled) - Skill Scrolls (learn a random skill) added to drop list and prep screen shop. - Amnesia Scrolls (forget a learned skill) also added. - Thracia Mode!

  7. When you randomize growths, is there a min/max growth per stat? I know OtakuReborn's randomizer you could have instances where you could have something weird like 120% growth in Luck. Edit: Seth is even more broken. And my Artur turned out FABULOUS

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