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When a player dies, a randomly chosen death message will print in chat for all players to see. The message addresses the player who died as a different message, addressing the player directly as "You". Certain messages have higher priority than other messages, listed in order: Death by Void...
Risk of Rain 2 is the sequel to the classic multiplayer roguelike Risk of Rain. It was developed by Hopoo Games until November 17, 2022 and is currently developed by Gearbox Software (the Soundtrack by Chris Christodoulou) and published by Gearbox Publishing.
Risk of Rain 2 is the sequel to the classic multiplayer roguelike Risk of Rain. It is developed by Hopoo Games (the Soundtrack by Chris Christodoulou), and published by Gearbox Publishing. The game released on August 11, 2020, after Early Access began on March 28, 2019.
Risk of Rain 2 is a video game developed by Hopoo Games and published by Gearbox Publishing. It was first released in early access on Steam as a game for Microsoft Windows on March 27, 2019, but has since expanded to console platforms PlayStation 4, Xbox One, and Nintendo Switch on August 30, 2019. The game's full release was on August 11, 2020 ...
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The Death Mark is an item in Risk of Rain 2.
When the holder damages an enemy that has 4 or more unique debuffs, it is marked for deathDeath Mark (Debuff)
•Players without the Death Mark will still deal bonus damage to marked enemies•It is possible to inflict Marked for Death on the same hit that inflicts the 4th debuff. This is because a landing hit procs some debuffs before Marked for Death is checked, while others are checked after. See On-Hit Procs for more details and the order of checks.
•The 4 debuffs do not need to be applied by the same player, but a player holding a Death Mark must damage the enemy to mark it.
•The debuff cannot be caused by an attack with a proc coefficient of 0.0, so damage-over-time effects can never apply the mark, even if the victim has enough debuffs.
•The duration of the mark cannot be extended or reset after it has been applied, but it can be reapplied as normal once it expires.
•Once applied, the mark persists for its full duration even if the victim's debuffs expire such that it no longer has 4 debuffs.
•All debuffs that can be applied to enemies count towards the activation requirement, including the Clay Templar'sClay Templar
Survivor Debuffs
•AcridAcridAcrid is a melee-range hybrid who uses powerful poisons to melt tanky enemies. Class: Melee / Ranged HP: 160 (+48 per level) Damage: 15 (+3 per level) Armor: 20 Umbra: Test Subject can inflict either PoisonPoison (Debuff) Damage over time.Deals 1% of the victim's maximum damage per second, or an amount per second equivalent to Acrid's damage stat, whichever is greater. Lasts 10 seconds. or BlightBlight (Debuff) Damage over time.Deals 20% base damage stat per tick, or 60% damage per second for 5 seconds., but only one (depending on loadout). •However, in multiplayer, one player may use Poison with Acrid while another uses Blight, which will both count towards the Death Mark. •ArtificerArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Herald of the House Beyond can inflict IgniteBurn (Debuff) Damage over time, disable health regeneration.Applies a percent of damage over time, and disables health regeneration. (stackable) with Flame BoltFlame Bolt (Primary)Ignite. Fire a bolt for 280% damage. Hold up to 4. Survivor: Artificer and FlamethrowerFlamethrower (Special)Ignite. Burn all enemies in front of you for 2000% damage. Survivor: Artificer. •BanditBanditThe Bandit is a high-skill combo character that can dish out devastating backstabs while weaving in and out of stealth. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Desperate Outlaw can inflict HemorrhageHemorrhage (Debuff) Damage over time.2000% base damage over 15s. (stackable) with Serrated DaggerSerrated Dagger (Secondary)Lunge and slash for 360% damage. Critical Strikes also cause Hemorrhage. Survivor: Bandit and Serrated ShivSerrated Shiv (Secondary)Throw a hidden blade for 240% damage. Critical Strikes also cause Hemorrhage. Survivor: Bandit. •HereticHereticThe Heretic is a powerful character who can only be accessed through extraordinary means. Class: Ranged HP: 440 (+132 per level) Damage: 18 (+3.6 per level) Armor: 0 Umbra: Unorthodoxy Risen can inflict Lunar RootLunar Root (Debuff) Reduce movement speed to 0 for 3 (3 per stack) seconds. (stackable) with Slicing MaelstromSlicing Maelstrom (Secondary)Charge up a projectile that deals 875% damage per second to nearby enemies, exploding after 3 seconds to deal 700% damage and root enemies for 3 (+3 per stack) seconds. Recharges after 5 (+5 per stack) seconds. Survivor: Heretic and RuinRuin (Debuff) Consumes Ruins stacks to deal additional damage.Consumes Ruin stacks to deal 300% damage plus 120% damage per Ruin stack (stackable) while RuinRuin (Special)Dealing damage adds a stack of Ruin for 10 (+10 per stack) seconds. Activating the skill detonates all Ruin stacks at unlimited range, dealing 300% damage plus 120% damage per stack of Ruin. Recharges after 8 (+8 per stack) seconds. Survivor: Heretic is not on cooldown. •HuntressHuntressThe Huntress is an extremely mobile but fragile survivor with a high damage output. Class: Ranged HP: 90 (+27 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Judge, Jury, Executioner inflicts 50% Slow50% Slow (Debuff) Reduces movement speed by 50% (in practice, 33.3%). with Arrow RainArrow Rain (Special)Teleport into the sky. Target an area to rain arrows, slowing all enemies and dealing 330% damage per second. Survivor: Huntress. •MercenaryMercenaryThe Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat. Class: Melee HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Hired Blade inflicts ExposeExpose (Debuff) Hitting exposed enemies reduces skill cooldowns and increases damage.Hitting exposed enemies reduces all skill cooldowns by 1 second and deals an additional 350% damage. with many skills. •REXREXREX is a half robot / half plant that uses HP to cast devastating skills from a distance. The plant nor the robot could survive this planet alone – but thankfully they have each other. Class: Ranged HP: 130 (+39 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Symbiotes inflicts WeakWeak (Debuff) Reduces armor by 30%, reduces movement speed and damage by 40%. with DIRECTIVE: InjectDIRECTIVE: Inject (Primary)Fire 3 syringes for 3x80% damage. The last syringe Weaken and heals for 60% of damage dealt. Survivor: REX and DIRECTIVE: DisperseDIRECTIVE: Disperse (Utility)Fire a Sonic Boom that Weaken all enemies hit. Survivor: REX, and can also inflict one of either EntangleEntangle (Debuff) Drastically reduce movement speed.Reduce movement speed to 0. or FruitingFruiting (Debuff) Spawn 2-8 healing fruits on death. with Tangling GrowthTangling Growth (Special)25% HP. Fire a flower that roots for 200% damage. Heals for every target hit. Survivor: REX or DIRECTIVE: HarvestDIRECTIVE: Harvest (Special)Fire a bolt that deals 330% damage and injects an enemy. On death, drop multiple healing fruits that heal for 25% HP. Survivor: REX (depending on loadout). •However, in multiplayer, one player may use Tangling Growth with REX while another uses DIRECTIVE: Harvest, which will both count towards the Death Mark. •Survivors of the Void - DLC Content Void Fiend is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Void FiendSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.Void FiendThe Void Fiend is a corrupted survivor that fluctuates between a controlled and corrupted form, each with different strengths and weaknesses. Managing this curse has become its fate. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Corrupted Amnesiac inflicts 50% Slow50% Slow (Debuff) Reduces movement speed by 50% (in practice, 33.3%). with DrownDrown (Primary)Fire a slowing long-range beam for 300% damage. Survivor: Void Fiend.
Item Debuffs
While the Death Mark is best used with Survivors who can inflict debuffs naturally, there are many items that inflict debuffs as well: •Tri-Tip DaggerTri-Tip Dagger Gain +10% chance to bleed enemies on hit. 10% (+10% per stack) chance to bleed an enemy for 240% base damage. and ShatterspleenShatterspleen Critical strikes always bleed enemies. Bleeding enemies now explode. Gain 5% critical chance. Critical Strikes bleed enemies for 240% base damage. Bleeding enemies explode on death for 400% (+400% per stack) damage, plus an additional 15% (+15% per stack) of their maximum health. inflict BleedBleed (Debuff) Damage over time.Deals 240% damage over time [3 x proc coefficient] (20% per tick, 4 ticks per second). (stackable), although multiple stacks or high critical chance are required for reliability, respectively. •The Survivors of the Void - DLC Content Needletick is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. NeedletickSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.Needletick Chance to collapse enemies on hit. Corrupts all Tri-Tip Daggers. 10% (+10% per stack) chance to collapse an enemy for 400% base damage. Corrupts all Tri-Tip Daggers. inflicts Survivors of the Void - DLC Content Collapse is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. CollapseSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.Collapse (Debuff) Deals damage after a delay.3 seconds after the first stack is applied, deals 400% damage per stack and removes all stacks. (stackable), but corrupts Tri-Tip Daggers. Bleed can still be inflicted with the Shatterspleen or by other players, however. •GasolineGasoline Killing an enemy ignites other nearby enemies. Killing an enemy ignites all enemies within 12m (+4m per stack) for 150% base damage. Additionally, enemies burn for 150% (+75% per stack) base damage., the Molten PerforatorMolten Perforator Chance on hit to fire magma balls. 10% chance on hit to call forth 3 magma balls from an enemy, dealing 300% (+300% per stack) damage each., and the Survivors of the Void - DLC Content Molotov (6-Pack) is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Molotov (6-Pack)45sSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.Molotov (6-Pack) Throw 6 flaming molotovs that ignite enemies upon shattering. Throw 6 molotov cocktails that ignites enemies for 500% base damage. Each molotov leaves a burning area for 200% damage per second. will igniteBurn (Debuff) Damage over time, disable health regeneration.Applies a percent of damage over time, and disables health regeneration. (stackable) enemies. •Ifrit's DistinctionIfrit's Distinction Become an aspect of fire. allows the holder to ignite enemies with all their skills and items. •The Survivors of the Void - DLC Content Ignition Tank is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Ignition TankSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.Ignition Tank Your ignite effects deal quadruple damage. Ignite effects deal +300% (+300% per stack) more damage over time. changes Ignite into Survivors of the Void - DLC Content Stronger Burn is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Stronger BurnSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.Stronger Burn (Debuff) Stronger variant of the Ignite effect. Increases damage taken from burning. (stackable). While this does not add debuffs, it does mean that a player with the Ignition Tank can inflict Stronger Burn while their allies can still inflict regular Ignite, which count separately. This can be facilitated with an Incinerator Drone. •ChronobaubleChronobauble Slow enemies on hit. Slow enemies on hit for -60% movement speed for 2s (+2s per stack). inflicts 60% Slow60% Slow (Debuff) Reduces movement speed by 60% (in practice, 37.5%)., which can be maintained easily with even a single stack. •The Survivors of the Void - DLC Content Tentabauble is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. TentabaubleSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.Tentabauble Chance to root enemies on hit. Corrupts all Chronobaubles. 5% (+5% per stack) chance on hit to root enemies for 1s (+1s per stack). Corrupts all Chronobaubles. inflicts NullifiedNullified (Debuff) Drastically reduce movement speed.Reduce movement speed to 0., but corrupts Chronobaubles. 60% Slow can still be inflicted by other players who have Chronobaubles, however. •Shattering JusticeShattering Justice Reduce the armor of enemies after repeatedly striking them. After hitting an enemy 5 times, reduce their armor by 60 for 8 (+8 per stack) seconds. inflicts Pulverize BuildupPulverize Buildup (Debuff) Upon getting 5 stacks, reset all stacks and apply the Pulverized debuff. (stackable) and PulverizedPulverized (Debuff) Reduce armor greatly.Reduces armor by 60. (though never at the same time), which both count towards Death Mark. •Survivors of the Void - DLC Content Symbiotic Scorpion is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Symbiotic ScorpionSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.Symbiotic Scorpion Permanently reduce armor on hit. 100% chance on hit to reduce armor by 2 (+2 per stack) permanently. inflicts Survivors of the Void - DLC Content Permanent Armor Reduction is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Permanent Armor ReductionSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.Permanent Armor Reduction (Debuff) Permanently reduces armor.Reduces armor by 2 (2 per stack) for the remainder of the stage, or until killed. (stackable). •Hooks of HeresyHooks of Heresy Replace your Secondary Skill with 'Slicing Maelstrom'. Replace your Secondary Skill with Slicing Maelstrom. Charge up a projectile that deals 875% damage per second to nearby enemies, exploding after 3 seconds to deal 700% damage and root enemies for 3 (+3 per stack) seconds. Recharges after 5 (+5 per stack) seconds. allow the holder to inflict Lunar RootLunar Root (Debuff) Reduce movement speed to 0 for 3 (3 per stack) seconds. (stackable) using Slicing MaelstromSlicing Maelstrom (Secondary)Charge up a projectile that deals 875% damage per second to nearby enemies, exploding after 3 seconds to deal 700% damage and root enemies for 3 (+3 per stack) seconds. Recharges after 5 (+5 per stack) seconds. Survivor: Heretic. •Essence of HeresyEssence of Heresy Replace your Special Skill with 'Ruin'. Replace your Special Skill with Ruin. Dealing damage adds a stack of Ruin for 10 (+10 per stack) seconds. Activating the skill detonates all Ruin stacks at unlimited range, dealing 300% damage plus 120% damage per stack of Ruin. Recharges after 8 (+8 per stack) seconds. allows the holder to inflict RuinRuin (Debuff) Consumes Ruins stacks to deal additional damage.Consumes Ruin stacks to deal 300% damage plus 120% damage per Ruin stack (stackable) on hit, as long as the RuinRuin (Special)Dealing damage adds a stack of Ruin for 10 (+10 per stack) seconds. Activating the skill detonates all Ruin stacks at unlimited range, dealing 300% damage plus 120% damage per stack of Ruin. Recharges after 8 (+8 per stack) seconds. Survivor: Heretic skill is not on cooldown. •Mired UrnMired Urn Siphon health from nearby enemies while in combat. While in combat, the nearest 1 (+1 per stack) enemies to you within 13m will be 'tethered' to you, dealing 100% damage per second, applying tar, and healing you for 100% of the damage dealt. inflicts TarTar (Debuff) Reduces movement speed.Reduces movement speed by 50%. on one nearby enemy per stack. •Helfire Tincture45sHelfire Tincture Burn everything nearby... including you and allies. Ignite ALL characters within 15m for 12s. Deal 5% of your maximum health/second as burning as damage. The burn is 0.5x stronger on yourself, 0.25x stronger on allies, and 24x stronger on enemies. inflicts the invisible HelfireHelfire (Debuff) Damage over time.Deals damage over time. This debuff exists only as a Damage over Time effect, but still counts towards the debuffs for Death MarkDeath Mark Enemies with 4 or more debuffs are marked for death, taking bonus damage. Enemies with 4 or more debuffs are marked for death, increasing damage taken by 50% from all sources for 7 (+7 per stack) seconds.. debuff, which does contribute towards the Death Mark. •Her Biting EmbraceHer Biting Embrace Become an aspect of ice. and the Spectral CircletSpectral Circlet Become an aspect of incorporeality. allow the holder to apply 80% Slow80% Slow (Debuff) Reduces movement speed by 80% (in practice, 45.5%). on hit. •N'kuhana's RetortN'kuhana's Retort Become an aspect of corruption. allows the holder to disable healingHealing Disabled (Debuff) Disables healing.Disables all healing, including base health regeneration and item regeneration. on hit. •The Shared DesignShared Design Become an aspect of perfection. and Effigy of Grief15sEffigy of Grief Drop a permanent effigy that cripples ALL characters inside. Can place up to 5. ALL characters within are slowed by 50% and have their armor reduced by 20. Can place up to 5. inflict CrippleCripple (Debuff) Reduces armor by 20. Reduces movement speed by 50%..
Early Access Content Update 5
•Gameplay Changes
•Debuff Duration: 7s ⇒ 7s (+7s per stack)
•🌧Remove text stating that the damage bonus scaled with stacks
Early Access Artifacts Content Update
•Major Content
•Collapse used to erroneously count as 2 debuffs and not 1; this is due to how damaging debuffs are programmed. Each debuff actually has 2 components: an invisible debuff that deals the damage, and a visible positive buff that creates the icon and indicates that the debuff is inflicted. This is why the Helfire debuff counts towards the Death Mark, even though it is invisible: it has the debuff component, just not the visible buff. However, due to a programming error, both components of Collapse were treated as debuffs.
•This has been fixed as of Patch 1.2.3.
- Damage
- Uncommon
- 104
- 3 min
Produce a healing core on death, which detonates and heals all nearby allies. Survivors of the Void - DLC Content His Reassurance is part of the Survivors of the Void DLC.
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Discussion. I was doing Artifact of Command runs trying to curbstomp things, and at some point Death Mark becomes appealing as a source of +50% damage. I found it hard to figure out on the fly what 4 debuffs were the most accessible to all characters.