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Input
- Roblox supports nearly all forms of input, including mouse and keyboard, touch, and gamepad controls. Inputs also include user camera controls, and you can customize various camera settings using built-in settings or custom scripts to achieve a certain look and feel for your users. Mouse and Keyboard
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What types of inputs does Roblox support?
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Does Roblox support mouse input detection?
Mouse and keyboard input automatically works with interactive UI elements such as TextButtons and ImageButtons, as well as TextBoxes which capture text input like a field in a form. For more information on creating buttons and text input objects, see Buttons and Text Input.
Roblox supports nearly all forms of input, including mouse and keyboard, touch, and gamepad controls. Inputs also include user camera controls, and you can customize various camera settings using built-in settings or custom scripts to achieve a certain look and feel for your users.
Like all device inputs, you can capture mouse inputs using Class.UserInputService. This service provides a scalable way to capture input changes and device input states for multiple devices at once. Roblox also supports legacy mouse input detection with Class.PlayerMouse and Class.ClickDetector|ClickDetectors.
Jan 7, 2024 · When checking what device the player is on you can use the following: MouseEnabled , KeyboardEnabled, TouchEnabled, GamepadEnabled. TouchEnabled is for mobile / tablet, MouseEnabled and / or KeyboardEnabled is for PC and GamepadEnabled is for console. so here is the question:
Over half of all Roblox sessions are played on mobile devices, so it's important to consider cross-platform accessibility when designing an experience for a wide audience. You should aim to support a variety of input devices, including mouse and keyboard inputs and gamepad.
Roblox supports nearly all forms of input, including mouse and keyboard, touch, and gamepad controls. Inputs also include user camera controls, and you can customize various camera settings using built-in settings or custom scripts to achieve a certain look and feel for your users.
Previously, the Mouse class was the primary way of accessing mouse and keyboard input. At some point, the KeyUp and KeyDown events of the Mouse class were deprecated in favor of the new services. UserInputType. The UserInputType enum represents a type of user input. There are 21 UserInputTypes: Mouse inputs: MouseButton1 (defaulted to left-click)