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Nov 3, 2023 · Best known for blockbuster hits including World of Warcraft ® and the Warcraft ® , StarCraft ® , and Diablo ® franchises, Blizzard Entertainment, Inc. ( www.blizzard.com ), a division of Activision Blizzard (NASDAQ: ATVI), is a premier developer and publisher of entertainment software renowned for creating some of the industry’s most ...
Nov 3, 2023 · Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via Battle.net®, Xbox, PlayStation, Nintendo Switch, iOS, and Android.
- With Keven Cantin, Lead Graphics Engineer
- Physically Based Rendering
- Light, Shadows, and The Space In-Between
- Close-Ups
- With Kevin Todisco, Principal Graphics Engineer
- HDR Changes Since The Open Beta
- Calibrating Hell
- With Aaron Aikman, Lead Graphics Tech Artist
- The Shades of Sanctuary
- With Samuel Delmont, Senior Graphics Engineer
The Diablo IV Graphics team’s goals and philosophy are rooted in the same values that drive Blizzard’s success. We are a gameplay-first company, meaning that every decision we make needs to be in service of creating a game that’s fun to play. With each unique iteration of the mortal realm of Sanctuary, we pushed the limits of our rendering technolo...
The dark look of Diablo is supported by physically based rendering (PBR), which gives a more realistic look to our game materials. As the name suggests, we use real world and physical values to model the interaction between light and matter in our virtual game world. In a video game, you can code your own reality, which can certainly be a lot of fu...
As the art direction came into focus early on, we clearly saw the need for the art of Diablo IV to express a darker tone. This meant shadows—as many as we could coax out of the hardware—while still maintaining a remarkably high frame rate. With an open world that constantly changed, randomly generated dungeons, dynamic weather, and cinematics that ...
One of the highlights for Diablo IV is that the story is told through in-game cinematics. When the camera gets close to a character, accurately representing skin becomes critical. Light transmits through skin from the back side to the front, as seen with Lilith’s wings. In the real world, light also enters your skin, bounces around inside, and then...
Another newer piece of technology supporting the return to darkness is high-dynamic range displays. HDR has become quite a hot topic as more and more displays are on the market that support this technology. Before we dive into HDR in Diablo IV, it's probably a good idea to talk more about what it is and its benefits over the display technology we'v...
During the Open Beta, there was an issue where black levels in the game appeared to be "lifted" above the dark values that HDR displays (OLEDs in particular) are capable of. Our team concluded this was due to a log() function meant to help with sample distribution in our color lookup tables. The log() function does a great job for distributing the ...
We've worked hard to make the SDR and HDR versions of Diablo IV look stunning by default. We also have calibration options available to account for differences in display and ambient room lighting. Shown below is the HDR calibration screen, where you can adjust the black point, brightness, and white point to tailor the game’s visuals to your liking...
Graphics tech art helps to bridge the gap between engineers and artists by blending the artistry of shaders and procedural art generation with the low-level rendering details that bring vertices and ultimately pixels to your screen. Most of our shader work happens in pixel shaders, which output values for physically based materials like albedo, rou...
Characters represent an interesting mix of straightforward shader elements and shader features to convey status effects such as being on fire, poisoned, or in stealth. To add more dynamic interaction with the environment, characters get wet in the rain and dry off indoors. In the heat of battle, players can become bloodied depending upon the skills...
Diablo IV has been built to run on Windows PC and two generations of consoles. To support this, multiple systems have been implemented to make the engine scalable and able to maintain quality, while respecting the required framerate of each device to deliver the best gameplay experience possible. Considering the capabilities of PCs and consoles, su...
Dec 3, 2023 · Game suddenly crashes hard to the point your PC too crash? go to your Windows user folder > Documents > Diablo IV > access LocalPrefs and search for "chroma" and change it to 1. It will be like this: DisableChromaEffects "1".
Logo used since Diablo III. With Diablo IV out, this logo is still used when talking about the franchise.
Jul 27, 2023 · Blizzard Entertainment and the Diablo IV development team are proud to share with you how we bring the world of Sanctuary to life with showcases from our amazing Character Art, Technical Art, Animation, and VFX Teams.
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Mar 7, 2019 · Blizzard Entertainment. Add set to downloads Diablo. Diablo Screenshot 1. 116.2kB JPG 207.1kB PNG Diablo Screenshot 10 ... Diablo logo. 91.5kB JPG