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  1. Software architecture is fundamental to the success of your system. This chapter demystifies software architecture. You’ll gain an understanding of architectural dimensions and the differences between architecture and design. Why is this important? Because understanding and applying architectural practices helps

  2. In this chapter, we shall present an overview of computer architecture from an academic standpoint, and explain the major principles behind today’s computers. We shall observe that there are two perspectives in computer architecture. We can look at computer architecture from the point of view of software applications.

  3. 1.1 The Importance Of Architecture 3 1.2 Learning The Essentials 3 1.3 Organization Of The Text 4 1.4 What We Will Omit 4 1.5 Terminology: Architecture And Design 5 1.6 Summary 5 PART I Basics 7 Chapter 2 Fundamentals Of Digital Logic 11 2.1 Introduction 11 2.2 Digital Computing Mechanisms 11

    • OVERVIEW
    • WHAT THIS BOOK PROVIDES
    • INTENDED AUDIENCE
    • Chapter 1: Introduction
    • Chapter 2: Overview of the UML Notation
    • Chapter 3: Software Life Cycle Models and Processes
    • Chapter 4: Software Design and Architecture Concepts
    • Chapter 5: Overview of Software Modeling and Design Method
    • Chapter 6: Use Case Modeling
    • Chapter 7: Static Modeling
    • Chapter 8: Object and Class Structuring
    • Chapter 9: Dynamic Interaction Modeling
    • Chapter 10: Finite State Machines
    • Chapter 11: State-Dependent Dynamic Interaction Modeling
    • Chapter 12: Overview of Software Architectures
    • Chapter 13: Software Subsystem Architectural Design
    • Chapter 14: Designing Object-Oriented Software Architectures
    • Chapter 15: Designing Client/Server Software Architectures
    • Chapter 16: Designing Service-Oriented Architectures
    • Chapter 17: Designing Component-Based Software Architectures
    • Chapter 18: Designing Concurrent and Real-Time Software Architectures
    • Chapter 19: Designing Software Product Line Architectures
    • Chapter 20: Software Quality Attributes
    • PART IV: CASE STUDIES
    • Chapter 21: Client/Server Software Architecture Case Study: Banking System
    • Chapter 22: Service-Oriented Architecture Case Study: Online Shopping System
    • Chapter 23: Component-Based Software Architecture Case Study: Emergency Monitoring System
    • Chapter 24: Real-Time Software Architecture Case Study: Automated Guided Vehicle System
    • Appendix A: Catalog of Software Architectural Patterns
    • Appendix B: Teaching Considerations
    • Acknowledgments

    This book describes a use case–driven UML-based method for the modeling and design of software architectures, including object-oriented software architectures, client/server software architectures, service-oriented architectures, component-based software architectures, concurrent and real-time software architectures, and software product line archi...

    Various textbooks on the market describe object-oriented analysis and design con-cepts and methods. This book addresses the specific needs of designing software architectures. It addresses UML-based design of software architectures, starting with use cases for requirements modeling, static modeling with class diagrams, and dynamic modeling with obj...

    This book is intended for both academic and professional audiences. The academic audience includes senior undergraduate- and graduate-level students in computer science and software engineering, as well as researchers in the field. The profes-sional audience includes analysts, software architects, software designers, program-mers, project leaders, ...

    This chapter presents an introduction to software modeling and design, a discussion of software design issues, an introduction to software architecture, and an overview of object-oriented analysis and design with UML.

    This chapter presents an introduction to the UML notation, including use case dia-grams, class diagrams, interaction diagrams, statechart diagrams, packages, concur-rent communication diagrams, and deployment diagrams. The chapter also covers UML extension mechanisms and the evolution of UML into a standard.

    This chapter introduces the software life cycles used for developing software, includ-ing the waterfall, prototyping, iterative, spiral, and unified process. It compares and contrasts them.

    This chapter discusses and presents an overview of key software design concepts, including object-oriented design concepts of classes, objects, information hiding and inheritance, and concurrent processing with concurrent objects. An introduction is given to software architecture and components, software design patterns, and soft-ware quality attri...

    This chapter provides an overview of the software modeling and design method, including requirements modeling, analysis modeling, and design modeling. An overview of the different kinds of software architectures addressed in this textbook is given. PART II: SOFTWARE MODELING

    This chapter starts with an overview of requirements analysis and specification. It then goes on to describe the use case modeling approach to developing require-ments. This is followed by an approach for developing use cases. The chapter covers use cases, actors, identifying use cases, documenting use cases, and use case rela-tionships. An introdu...

    This chapter describes static modeling concepts, including associations, whole/part relationships (composition and aggregation), and generalization/specialization rela-tionships. Special topics include modeling the boundary of the system and modeling entity classes, which are information-intensive classes.

    This chapter describes the categorization of application classes, or the role the class plays in the application. The major categories covered are boundary objects, entity objects, control objects, and application logic objects. This chapter also describes the corresponding behavior pattern for each category of object.

    This chapter describes dynamic interaction modeling concepts. Interaction (se-quence or communication) diagrams are developed for each use case, including the main scenario and alternative scenarios. It also describes how to develop an inter-action model starting from the use case.

    This chapter describes finite state machine modeling concepts. In particular, a state-dependent control class needs to be modeled with a finite state machine and depicted as a statechart. This chapter covers events, states, conditions, actions, entry and exit actions, composite states, and sequential and orthogonal states. Annotated Table of Conten...

    This chapter describes dynamic interaction modeling for state-dependent object interactions. It describes how state machines and interaction diagrams relate to each other and how to make them consistent with each other. PART III: ARCHITECTURAL DESIGN

    This chapter introduces software architecture concepts. Multiple views of a software architecture and an overview of software architectural patterns (architectural struc-ture and communication patterns) are presented. A template for software architec-tural patterns is provided, and interface design is introduced and discussed.

    This chapter presents issues in software architectural design, including the transition from analysis to architectural design, separation of concerns in subsystem design, subsystem structuring criteria, and the design of subsystem message communication interfaces.

    This chapter describes object-oriented design of sequential software architectures, particularly design using the concepts of information hiding, classes, and inher-itance. In class interface design, the designer of the class needs to decide what information should be hidden and what information should be revealed in the class interface, which cons...

    The design of clients and servers is described in this chapter. It also includes a discus-sion of client/service patterns (structural and behavioral), sequential and concurrent services, and mapping a static model to a relational database, which includes the design of database wrappers and logical relational database design.

    This chapter describes the characteristics of service-oriented architectures. It dis-cusses Web services and service patterns, including registration, brokering, and discovery patterns. It then describes transaction patterns and transaction design, including atomic transactions, two-phase commit protocol, compound transactions, xxii Annotated Table...

    This chapter describes distributed component-based software architectural design. The design of component interfaces (provided and required) is described. The chap-ter also discusses how component-based software architectures can be depicted with the structured class and composite structure diagram notation introduced in UML 2, which allows compone...

    This chapter considers the characteristics of embedded real-time systems. It dis-cusses concurrency and control; control patterns for real-time systems; concurrent task structuring, including event-driven tasks, periodic tasks, and demand-driven tasks; and design of task interfaces, including message communication, event syn-chronization, and commu...

    This chapter presents characteristics of software product lines – modeling common-ality and variability for a family of systems. Also discussed are feature modeling, variability modeling, software product line architectures, and application engineer-ing. Variability modeling in use cases, static and dynamic models, and software architectures is als...

    This chapter describes software quality attributes and how they are used to evaluate the quality of the software architecture. Software quality attributes include main-tainability, modifiability, traceability, usability, reusability, testability, performance, and security. The chapter also presents a discussion of how the architectural design metho...

    Each case study provides a detailed description of how to apply the concepts and methods described so far to the design of different kinds of software architecture: client/server software architecture, service-oriented architecture, component-based software architecture, and real-time software architecture. In each case study, the rationale for the...

    This chapter describes how the software modeling and design method is applied to the design of a client/server system that consists of a bank server and several ATM clients. The design of the ATM client is also an example of concurrent soft-ware design. The design of the banking service is an example of a sequential object-oriented design.

    This chapter describes how the software modeling and design method is applied to the design of a service-oriented architecture for an online shopping system, which consists of multiple services invoked by multiple clients and needs brokering, dis-covery, and service coordination.

    gratefully acknowledge the reviewers of earlier drafts of the manuscript for their constructive comments, including Rob Pettit, Kevin Mills, Bran Selic, and the anonymous reviewers. I am very grateful to the students in my software design and reusable software architecture courses at George Mason University for their enthusiasm, dedication, and val...

    gratefully acknowledge the reviewers of earlier drafts of the manuscript for their constructive comments, including Rob Pettit, Kevin Mills, Bran Selic, and the anonymous reviewers. I am very grateful to the students in my software design and reusable software architecture courses at George Mason University for their enthusiasm, dedication, and val...

    gratefully acknowledge the reviewers of earlier drafts of the manuscript for their constructive comments, including Rob Pettit, Kevin Mills, Bran Selic, and the anonymous reviewers. I am very grateful to the students in my software design and reusable software architecture courses at George Mason University for their enthusiasm, dedication, and val...

    gratefully acknowledge the reviewers of earlier drafts of the manuscript for their constructive comments, including Rob Pettit, Kevin Mills, Bran Selic, and the anonymous reviewers. I am very grateful to the students in my software design and reusable software architecture courses at George Mason University for their enthusiasm, dedication, and val...

    gratefully acknowledge the reviewers of earlier drafts of the manuscript for their constructive comments, including Rob Pettit, Kevin Mills, Bran Selic, and the anonymous reviewers. I am very grateful to the students in my software design and reusable software architecture courses at George Mason University for their enthusiasm, dedication, and val...

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  4. What activities are involved in creating software architecture, using that architecture to realize a design, and then implementing or managing the evolution of a target system or application?

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  5. Abstract. This report argues that the overall structure of software systems ("software architecture") is usefully studied by constructing design spaces. A de-sign space identifies the key functional and structural choices made in creating a system design, and it classifies the alternatives available for each choice.

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  7. In this paper we provide an introduction to the emerging field of software architecture. We begin by considering a number of common architectural styles upon which many systems are currently based and show how different styles can be combined in a single design.