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  1. Hellfire Weapons are uncommon +1 magic weapons, so they bypass non-magical weapon resistance. Uncommon magic items have a recommended price of 400 GP.

  2. Items: Hellfire Weapon. Menu. Home; Rules . Rules Glossary; Tables; Books . View All/Homebrew; Quick Reference (2014)

  3. This weapon is fashioned from infernal iron and traced with veins of hellfire that shed dim light in a 5-foot-radius. Any humanoid killed by an attack made with this weapon has its soul funneled into the River Styx, where it's reborn instantly as a lemure devil (described in the Monster Manual).

  4. Contents. What This Document Is 3 Organizational Tables 3 Adjusting Price by Location 3 Sorting & Abbreviations 3 Magic Items 4 Potions & Oils ...

    • Improvised Weapons
    • Silvered Weapons
    • Special Weapons

    Sometimes characters don't have their weapons and have to attack with whatever is close at hand. An improvised weapon includes any object you can wield in one or two hands, such as broken glass, a table leg, a frying pan, a wagon wheel, or a dead goblin. In many cases, an improvised weapon is similar to an actual weapon and can be treated as such. ...

    Some monsters that have immunity or resistance to non-magical weapons are susceptible to silver weapons, so cautious adventurers invest extra coin to plate their weapons with silver. You can silver a single weapon or ten pieces of ammunition for 100 gp. This cost represents not only the price of the silver, but the time and expertise needed to add ...

    Weapons with special rules are described here. 1. Lance.You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren’t mounted. 1. Net.A Large or smaller creature hit by a net is restrained until it is freed. A net has no effect on creatures that are formless, or creatur...

  5. The devil teaches the giant how to forge with infernal iron and hellfire, enabling the giant to craft weapons that can funnel the souls of the slain to Avernus, the first layer Weapon Attack: +11 to hit, reach 10 ft., one target.

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  7. 1 cp. Ship's Passage. 1 sp/mile. First Level Spell. 10-30gp + components. Second Level Spell. 30-50gp + components. Third+ Level Spell. Negotionable, possibly an errand or quest.

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