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  1. Thunder can occur in the game only when the rain and thunder states both happen to be "on" at the same time. The random combinations of the states toggled by the rain and thunder counters result in a 1.44% chance for a thunderstorm to occur, or an approximate average real-time duration of 9 hours between thunderstorms.

  2. minecraft.fandom.com › wiki › DamageDamage - Minecraft Wiki

    Damage represents injury from attacks or natural causes. Players and mobs have a supply of health points, which are reduced when they are injured. Each health point is "half a heart," shown as 1. Players have 20 × 10 health points, but that can vary with some status effects. Mobs have varying numbers of health points, but these are not generally visible to players, with some exceptions: a ...

    • 28 min
  3. Effects. Damage types control how incoming damage is shown to the player. Possible values of effects: hurt (default): The default hurt sound. thorns: Thorns hurt sound. drowning: Drowning sound. burning: A single tick of burning sound. poking: Berry bush poke sound. freezing: Freezing tick sound.

    • File Format
    • Scaling
    • Effects
    • Death Messages
    • Design

    Damage types are stored as JSON files within a data pack, at the path data/ /damage_type/ .json. For example, here is JSON for the built-in minecraft:arrow:

    Damage types control whether damage scales with difficulty.[more information needed] Possible values of scaling: 1. never: Damage is always the same. 2. always: Damage always scales with difficulty. 3. when_caused_by_living_non_player: Damage scales with difficulty if the attacker[note 1] was a living entity[note 2]and was not a player.

    Damage types control how incoming damage is shown to the player. Possible values of effects: 1. hurt(default): The default hurt sound. 2. thorns: Thornshurt sound. 3. drowning: Drowningsound. 4. burning: A single tick of burningsound. 5. poking: Berry bushpoke sound. 6. freezing: Freezingtick sound.

    Damage types control the death messagesdisplayed when players or pets die. Possible values of death_message_type: 1. default(default): Use the standard death message logic. 2. fall_variants: Use the fall damage death messages, e.g. death.fell.assist.item. 3. intentional_game_design: Show the "intentional game design" death message.

    Because of how the default death messages are set up, most vanilla damage types are divided into ones that will always have an attacker[note 1] and ones that will never have an attacker. Depending on whether there was an attacker, the translation for normal deaths (death.attack. ) will have either one or two available insertions. Transla...

  4. wiki.bedrock.dev › commands › damageDamage - Bedrock Wiki

    Jan 18, 2010 · Introduction. Sourced By Bedrock Commands Community Discord. Introduced in Minecraft Release 1.18.10, the /damage command deals precise damage to specified entities. With this change, the clunky methods like using /effect command to damage entities are rendered obsolete, making maps and other creations more powerful.

  5. This component is a boolean or string that determines if the interact button is shown in touch controls and what text is displayed on the button. When set as true, default "Use Item" text will be used. minecraft:item_storage. JSON Object. The Storage Item Component is used for storing Items within an Item's User Data.

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  7. Jun 13, 2024 · Minecraft 1.21 Bedrock Changelog. Venture into the Tricky Trials update! Team up or go solo and discover new decorative blocks, hostile mobs, items, weapons, paintings, and the Trial Chambers – whose sprawling halls stuffed with traps and treasure. Creep through copper corridors, harness auto-crafting, triumph over waves of hostile mobs, leap ...

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