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This walkthrough will list the various conversation choices you can make in the game and the consequences they have for the story. The walkthrough refers to the default names of the main characters:
- 73KB
- 17
- Act 1
- Act 2
- Act 3
- Additional Chapter
Prologue
Try to open the window, then the door. Pick up a pipe from the side of the building, then use this on the door so you can head inside. Turn off the electricity to the power box on the wall. Open the locker and the toolbox inside, then take the tool. Use the tools on the broken wire in the power box, then turn the electricity back on. Search the desk to find 2 pieces of paper relating to the computer password (one beneath other files, one beneath the keyboard). Now enter the code 1423 into the...
Chapter I: The Beginning of the Journey
Pick up the ladder and lean it against the house, then climb up and open the mailbox to find a black key. Use this in the front door, then head inside. Pick up the green book (1/4) from beneath the coffee table, and search the bottom of the white bookcase to find a red book (1/4). Search the white drawers to find another green book (2/4). Take the red key from the bowl on the drawers. Use the red key on the red door lock, then enter the bedroom. Pick up the green book (3/4) and TV remote from...
Chapter II: Money Trace
Look around the side of the building. Push the rubbish bin until you can use it to climb up to the roof. Grab a device part (1/3) from the table. Take another device part (2/3) from the top of the air-conditioning units, and search beneath the wooden pallets to find the final device part (3/3). Pick up the crowbar from the ducting, then use this to force open the green cabinet. Insert the 3 device parts, then rotate them to form a continuous circuit connecting all of the outer pipes. Head dow...
Chapter VII Part 1: A Walk in the Forest
Head along the shore and take the control tablet from the deck chair, then use this on the drone that is sitting on the nearby rock - this will produce a map of the area. Continue along the shore until you reach the blue car. Read the note on the table, then continue along the shore. Pick up the phone from next to the rock here. Now head to the south part of the map and break a long branch off one of the dead trees. Use this on each of the bird nests throughout the map, looking in them after...
Chapter VII Part 2: Gas Station
Read the note on the front door. Examine the pay phones to the right to find some coins, then use these on the soda machine and take out the remote door opener. Use this on the front door, then head inside. Go around behind the counter and take the shotgun. Also grab the folder of receipts from the counter. Examine the terminal, which needs a password and shows an arrow to the left. Look left and notice the bottles containing different amounts of fluid. Based on this, enter the code 40213. No...
Chapter VII Part 3: Home Sweet Home
Look in the mailbox to find a black key, then use this on the front door and head inside. Pick up the red book from the table and the brown book from the white chest of drawers. Look behind the couch for another brown book. Head into the kitchen and take the green book from the table. Search the drawer to find a flashlight, but it has no battery. Go back out to the main room, then enter the bedroom. Look in the cabinet beneath the TV to find a red book and a green book. Take the TV remote, th...
Chapter XII: Cultural Education
Go inside the museum and head to Exhibition Hall 1. Explore the halls until you find the cleaner's cart, then take the WC key from it. Go back out to reception and through towards Exhibition Hall 2. Use the key on the toilet door, then go inside. Enter the female bathroom and find a bag on the back of one of the toilet stall doors. Search this to get a notepad that appears blank. Return to reception and look at Lucy's computer. Turn on the pink lamp and place the notepad on the desk in front...
Chapter XIII Part 1: House on the Beach
Take note of the 4 mailboxes (80, 3749, 535, 52). Look in the back of the ute to see A4. Look in the boat to see B9. Look at the open shed and chop the wood (1/6). Take the firewood to reveal the text C8. Go around the back of the house and take the crowbar, noticing the text D3. Look at the lock on the doors to the basement here, and open it with the 4 numbers you have seen: 4983. Go down and see that the generator is out of fuel. Go back outside and use the crowbar to remove the boards from...
Chapter XIII Part 2: Under the Sea
Wear the dive gear, then head down to the ocean floor. Search each of the chests until you find one containing an octopus-shaped key. Take note of the antique ship cannon that has a symbol of 2 swords in a square. Look at the sign on the side of the front half of the symbol to see 1 sword in a diamond. Also pay attention to the shape of the octopus on this sign, and adjust the legs on your octopus-shaped key to match this. Go inside the rear half of the ship. Continue along the corridor and o...
Blackmail
After the reporter leaves, exit your car. Click on the fire escape ladder to notice some open windows on the 2nd and 4th floors. Now open the front doors to the building and go inside to a hall. Take the mop from the cleaning cart. Open the single door and go through to a store room. Try to open the toilet door, but it is occupied. Look through the gate on the right and use your mop to reach the stool. Now take the piece of paper that shows this number: 135002032356040. Leave the store room....
Oct 21, 2022 · This is our full walkthrough of chapter 2 in Tiny Room Stories: Town Mystery. We have every step detailed with images and codes which can be revealed if you need them. Read below for a full description with hints and solutions, or you can also watch the video walkthrough.
Template:Season 5 Episode
※Walkthrough: START - Start your game, pick thief (for the speed bonus), pick candy, and DO NOT SKIP PROLOGUE. PROLOGUE - avoid all monster while looting all the item, DO NOT use the color soul !!, and then fight the boss (use parry when the boss is about to attack, and evade if the boss charged.)
Apr 11, 2021 · Tiny Room Story: Town Mystery is a point-and-click adventure using an isometric perspective, where you can rotate the camera to see rooms from different angles. It can be tricky at times, so this walkthrough guide should help you if you get stuck on any of the puzzles.
Nov 6, 2023 · Here are all the clues you need in this walkthrough for Tiny Rooms Stories - Chapter 2. All you need to do is follow all the steps below. This chapter takes us to the bank where you need to find more clues to solve the mystery of this empty town.