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  1. Circle of Power. Source: Player's Handbook. 5th-level abjuration. Casting Time: 1 action. Range: Self (30-foot radius) Components: V. Duration: Concentration, up to 10 minutes. Divine energy radiates from you, distorting and diffusing magical energy within 30 feet of you.

  2. Ability Scores and Modifiers. To determine an ability modifier without consulting the table, subtract 10 from the ability score and then divide the total by 2 (round down). Because ability modifiers affect almost every attack roll, ability check, and saving throw, ability modifiers come up in play more often than their associated scores.

    Score
    Modifier
    1
    −5
    2–3
    −4
    4–5
    −3
    6–7
    −2
    • Strength
    • Dexterity
    • Constitution
    • Intelligence
    • Wisdom
    • Charisma

    Strength Checks

    1. You attempt to climb a sheer or slippery cliff, avoid hazards while scaling a wall, or cling to a surface while something is trying to knock you off. 2. You try to jump an unusually long distance or pull off a stunt midjump. 3. You struggle to swim or stay afloat in treacherous currents, storm-tossed waves, or areas of thick seaweed. Or another creature tries to push or pull you underwater or otherwise interfere with your swimming. 1. Force open a stuck, locked, or barred door 2. Break fre...

    Dexterity Checks

    1. Control a heavily laden cart on a steep descent 2. Steer a chariot around a tight turn 3. Pick a lock 4. Disable a trap 5. Securely tie up a prisoner 6. Wriggle free of bonds 7. Play a stringed instrument 8. Craft a small or detailed object

    Constitution Checks

    1. Hold your breath 2. March or labor for hours without rest 3. Go without sleep 4. Survive without food or water 5. Quaff an entire stein of ale in one go

    Intelligence Checks

    1. Communicate with a creature without using words 2. Estimate the value of a precious item 3. Pull together a disguise to pass as a city guard 4. Forge a document 5. Recall lore about a craft or trade 6. Win a game of skill

    Wisdom Checks

    1. Get a gut feeling about what course of action to follow 2. Discern whether a seemingly dead or living creature is undead

    Charisma Checks

    1. Find the best person to talk to for news, rumors, and gossip 2. Blend into a crowd to get the sense of key topics of conversation

  3. Circle of Power. 5 Abjuration. Casting Time: Action. Range: Self. Components: V. Duration: Yes up to 10 minutes. Classes: Cleric, Paladin, Wizard. An aura radiates from you in a 30-foot Emanation for the duration. While in the aura, you and your allies have Advantage on saving throws against spells and other magical effects.

  4. Divine energy radiates from you, distorting and diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves with you, centered on you. For the duration, each friendly creature in the area (including you) has advantage on saving throws against spells and other magical effects. Additionally, when an affected creature ...

  5. Circle of Power: School: Abjuration: Spell Level: 5: Range: Self (30-foot radius) Casting Time: 1 Action: Duration: Up to 10 minutes: Components: V: Materials: None : Ritual: No: Concentration: Yes: Description; Divine energy radiates from you, distorting and diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves ...

  6. Circle of Power - DnDData. 5th-level Abjuration. Divine energy radiates from you, distorting and diffusing magical energy within 10 metres of you. Until the spell ends, the sphere moves with you, centred on you.

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