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Nov 15, 2014 · Cloning makes a copy of a sprite in a project. When you make a clone, the clone will stay at the same location of the sprite it copied from and will do nothing. It will do nothing unless you code it to do something, which you will learn if you keep reading. What to Know When You Clone.
- Choosing The Type
- "Effects" with Non-Affecting Clones
- Making Affecting Clones
- Example Uses
- See Also
If a clone needs to have its data (any info about it, such as health points (HP), X position, Y position, etc.) accessible to the other clones or sprites, an affecting clone should be used. If a clone's data does not need to be accessed by anything but itself, a non-affecting clone should be used.
Effects can be a number of things: 1. Clouds, fog, birds, and other ambience objects. 2. Things that add realism, and in fact are particles, such as smoke from a gun, fire from an engine, and the like. To make these, just use the previously prescribed method, and have as many types of effects as you need, such as thisproject. Effects such as these ...
These clones are as mentioned before, the type that other sprites or clones need their data, such as their position. They generally follow the same method, but store info in lists so other sprites can access it by ID.
Some things this could be used to make are: 1. Buttons from one sprite 2. A lot of enemies for a game from one sprite, including different types of enemies 3. Complex or semi-complex particle systems. 4. A sprite called "effects" and have all effects, such as dust clouds, explosions, and other effects all come from this sprite. 5. A Tower Defense g...
Cloning is a feature that allows a sprite to create a copy of itself while the project is running. Each clone has the same costumes, sounds, scripts, and variables as the original but is otherwise independent.
Cloning reduces redundancy by allowing you to write animation code once and apply it to multiple instances. This reuse of code not only saves time but also makes it easier to maintain and update animations.
A clone of a sprite is a copy of a sprite that you’ve created. Extra code can be added to give the clones code that runs when they’re created. This tutorial shows how to create an example of simple clones that move around the screen and recognise when they collide with each other.
This can be achieved simply by using a for loop when creating the clones by changing a local variable (For this sprite only). Then when the clone is pressed saying that variable number. Here's a snippet: Code
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Jul 25, 2020 · Scratch project could support existence of multiple clones simultaneously. However, there is a upper limit to it. If I change the above example by removing the clone deletion part in “when I start as a clone” code segment, all the clones will keep existing.