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  1. Brutal Legend | Full Game Walkthrough | No Commentary - YouTube. Follow the roadie Eddie Riggs as he is send by a belt buckle of the eternal Firebeast Ormagöden into a alternative world of...

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  2. Brutal Legend 2's gameplay should be..... The stage battles are one of the best mechanics in the game man. The only changes should be the new story, control smoothing and grafics boost inherent to current gen, and more music, lands, and cars.

  3. Apr 25, 2018 · We spoke to the legendary game designer, Tim Schafer, at the BAFTA Games Awards about the inspirations behind Brutal Legend and a possible sequel.

    • Tomregan
    • Overview
    • The Brütal Land
    • Gameplay: Hack n' Shred
    • Brütal Legend 2: Improving what came before
    • A Brütal Legend
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    Double Fine Production's love letter to heavy metal deserves to rock on once more!

    After releasing Psychonauts in 2005, Double Fine Productions would spend the next four years working on their next big project — Brütal Legend. Brütal Legend was an action-adventure game / real-time strategy hybrid that celebrated the heavy metal music genre. It featured an art direction inspired by heavy metal album covers, characters voiced by real rockstars, and a licensed soundtrack that compiled some of the greatest hits in metal history.

    I remember loving this game back when it first came out on October 13, 2009, on the Xbox 360. I spent hours driving around in the open world listening to Judas Priest, Motorhead, and Black Sabbath as I mowed down bad guys with my badass hot rod. Thanks to Xbox Game Pass, I can now relive those glory days and show you why Brutal Legend deserves a big Xbox Game Studios sequel.

    Brütal Legend tells the story of Eddie Riggs, the world's greatest roadie that unfortunately works for the world's worst heavy metal band, Kabbage Boy. After an accident during one of Kabbage Boy's gigs claims Eddie's life, his blood trickles onto his ornate belt buckle and causes it to summon the spirit of Ormagöden, the Eternal Fire Beast.

    With a mighty earth-shattering roar, Ormagöden revives Eddie Riggs and sends him back in time to an age where the world looked like a heavy metal album cover come to life. But this Brütal Land is under the thrall of the Tainted Coil, a race of sadistic, evil demons that have enslaved humanity to do their bidding. So with his roadie skills and newfound abilities, Eddie vows to free humanity and melt demons' faces off with his guitar along the way.

    Source: Windows Central

    I absolutely adore the art design of Brütal Legend's setting. It perfectly captures the larger-than-life nature of heavy metal. The starting area alone has fields covered in skyscraper-sized swords, complete with a towering Mt. Rushmore stand-in that you can customize the faces of. It features mountains made entirely of amplifiers, trees made out of spears and car exhausts, and so many more metal-inspired landmarks.

    As you venture further into the game, more areas will start to opening up. These include a jungle inhabited by amazons with KISS make-up and panthers that shoot eye-lasers. You'll traverse a swamp infested with zombie goths that skulk the wasteland. As you progress, the Tainted Coil will start to corrupt the land in retaliation to your rebellion — reddening the sky and defiling your metal monuments, wrapping them in cybergoth bondage gear.

    Source: Windows Central

    Unfortunately, as awesome as the setting and characters are, Brütal Legend's core gameplay had some controversial aspects that held it back from its most awesome potential. The beginning of Brütal Legend was a fun open-world action-adventure game, but then it gradually changed into a strange action-adventure / strategy hybrid. Suddenly we had to worry about resource management and building armies to take down an enemy's stage in a literal Battle of the Bands.

    This shift in genres surprised and turned many people off because they felt the real-time strategy gameplay was half-baked compared to the open-world gameplay. For a long time, we all wondered why the developers never advertised these RTS segments but many years later, we would finally get an answer.

    According to an interview done by NoClip with Brütal Legend's creative director, Tim Schafer, it was originally going to be a real-time strategy game in its entirety, inspired by the likes of Warcraft and Herzog Zwei. But over time, as they worked on the single-player campaign, it gradually evolved into the action-adventure / RTS hybrid we know today.

    We all thought Brütal Legend was going to be an action-adventure game because Brütal Legend's publishers (Vivendi Games and later EA) forbid Double Fine Productions from talking about the RTS elements. They did this because at the time, they felt nobody cared about real-time strategy games anymore. If anyone saw the RTS gameplay and asked questions, Double Fine Productions was ordered to change the subject and any trailers they made were to showcase the action-adventure gameplay only. The developers also considered making the RTS segments optional in the final build, but they ran out of time to do it. It's rather unfortunate this happened because if consumers were aware of the RTS elements from the start, perhaps Brütal Legend would have had a better reception.

    Source: Windows Central

    My own personal feelings on the gameplay are mixed. The RTS elements definitely felt subpar compared to the action-adventure mostly due to the game balance. I destroyed entire armies using the Facemelter guitar solo and only used the units to attack the buildings, so there was barely any strategy involved. The only time I had to worry about strategy was during the final boss where I had to coordinate with my army to take down multiple objectives. However, it wasn't a deal-breaker for me because there was still plenty of open-world exploration and sidequests to accompany the RTS segments.

    When all is said and done, I love Brütal Legend despite its flaws, and I would love to see a sequel to this game. I don't know if it is even possible for Double Fine Productions to make a sequel. EA and Activision settled out of court over who owns the rights to publish Brütal Legend, but the exact current ownership remains a little unclear. Not to mention, Double Fine is busy working on Psychonauts 2 at the time of this writing. If it was possible, I have a few ideas about how a sequel could be made and how it could improve upon its predecessor.

    For starters, since all the problems plaguing the Brütal Land get resolved by the end of the first game, I would have Eddie Riggs go back to the present day for the sequel. The impetus for this would be that Eddie receives a vision from Ormagöden and it shows that the time period he came from has become a corporate nightmare in his absence. Nearly all forms of music have been banned, except for sanitized corporate music that pushes narratives that benefit the corporations. Anybody that didn't comply and wanted to make their own music would be imprisoned for life or even executed.

    Source: Windows Central

    Horrified and angered by what the future holds for his world, Eddie Riggs decides to return to his own time to set things right. He would be accompanied by friends he made in the first game, and together they would embark on a second Tour of Destruction to save humanity's future and preserve the glory of metal.

    For gameplay, I would shelve the RTS segments perhaps, and focus on expanding the open-world exploration and combat system. The overworld gameplay could revolve around destroying the bad guy's propaganda and replacing them with the awesome heavy metal monuments and landmarks of the first game. As you spread the word of heavy metal, the world would gradually change from being your typical corporate dystopia, liberated from the clinical lounge music of the oppressors.

    You wouldn't just be controlling Eddie this time, you would also directly control different characters that join your band. Each character would have their own musical abilities and weapons that could be used to solve puzzles and bring the house down on enemies. Plus, you would be able to swap control between teammates in the middle of melee combos to extend them to an absurd degree. Something akin to the tag team mechanics of the Warriors Orochi or Marvel Vs. Capcom games.

    There's just so much potential that could be accomplished with Brütal Legend's world if given another chance, and hopefully, I have shown why it deserves one. A polished sequel to Brütal Legend with more style and character would be a great addition to Microsoft's portfolio, perhaps even becoming one of the best games on Xbox. But until that day comes, I'll keep spreading the gospel of Brütal Legend so that it will never be forgotten.

    Rock on!

    Brütal Legend

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    $15 at Microsoft Store

    Let out your battle cry and fight for the glory of metal!

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  4. Aug 25, 2022 · Here’s how it works. (Image credit: Double Fine) If you didn't know any better, you'd be forgiven for assuming Tim Schafer was just another Brutal Legend superfan. As the Double Fine CEO ...

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  5. store.steampowered.com › app › 225260Brutal Legend on Steam

    Brütal Legend gives you the freedom to walk, drive, or fly anywhere in a fully streaming open world whose art style is inspired by some of the most iconic and hilariously rad metal album covers ever created.

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  7. Brütal Legend is an action-adventure video game with real-time strategy game elements created by Double Fine and published by Electronic Arts for the PlayStation 3 and Xbox 360. The game was released during October 2009 in North America, Europe, and Australia.

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