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  1. We have over twenty-five years’ experience in designing custom software applications - from concept to delivery. With our unique blend of business expertise and technical know-how, we have helped hundreds of clients achieve their business goals using the latest technologies.

    • Who We Are

      Martin Green founded Blueberry Consultants in 1997. Software...

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      Contact Blueberry Consultants and choose which expert you’d...

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  2. Oct 19, 2019 · I've compiled the suggestions of dozens of programmers, managers, career coaches, and other industry professionals to bring you a list of the 20 most-recommended books for software developers, with some short summaries (courtesy of Amazon). All of the data I used to compile this list is freely available as a single Excel workbook on GitHub.

    • blueberry software development pdf book1
    • blueberry software development pdf book2
    • blueberry software development pdf book3
    • 0.2 Disclaimer
    • 1.1 Basic Software Design
    • 1.1.1 Structuring Source Code
    • 1.1.2 Planning your Code
    • 1.1.3 Language and Implementation Standards
    • 1.1.5 When Not to Create Software
    • 1.1.7 Scoping a Project
    • 1.2 Aside - Programming Paradigms
    • 1.3.1 Prototypes and the Minimum Useful Unit (MUU)
    • 1.3.2 Trialling Algorithms and Libraries
    • 1.3.3 Getting Down to it
    • 1.5 Practical Design
    • 1.5.1 The Full Grant not-a-Problem
    • 1.5.3 The Rapid Development Problem
    • 1.5.4 The Legacy Necromancy Problem
    • 1.5.5 The I in Team Problem
    • 1.5.6 The Coy Collaborator Problem
    • 1.6.4 What to Document
    • 1.7.1 Input Strategies
    • 1.7.6 Continuation or Restart Files
    • 1.8 Sharing Code
    • 1.8.2 Basics of Licensing
    • 1.8.3 Resharing Code
    • 1.8.4 University Resources
    • 1.8.5 Research Council Expectations
    • Principles of Testing and Debugging
    • 2.1 What is a bug?
    • 2.2.1 Logic or algorithm bugs
    • What is NaN?
    • Examples:
    • Symptoms:
    • 2.2.5 Speed Bugs
    • 2.3 Non Bugs or \Why doesn't it just..."
    • 2.5 Your Compiler (or Interpreter) Wants to Help You
    • 2.6 Basic Debugging
    • 2.6.2 The Rubber Duck
    • 2.6.3 Debug Environment
    • 2.6.4 Leaving Logging in Place
    • 2.7 Assertions and Preconditions
    • 2.8.2 Testing Terminology
    • Continuous Integration
    • Regression Testing
    • Bitwise Exact Reproducibility
    • 2.8.3 Testing As you Develop
    • 2.9 Testing for Research
    • 2.9.1 A Basic Testing Strategy
    • 2.10 Responsibilities
    • 3.1.1 Your Brain
    • 3.1.3 Program Output
    • 3.2 Symbolic Debuggers
    • Print-like Debugging
    • Advanced: Attaching to a Running Process
    • 3.2.2 PDB for Python
    • 3.3.4 Suppressions
    • 3.4.3 Overheads
    • Function Calls
    • Disk, RAM and Cache
    • 3.5 Testing Frameworks
    • 3.5.1 Why Frameworks
    • 3.5.2 Which to Choose
    • 3.5.7 How to Use Them
    • 3.6 Fully Automatic Testing
    • Aside - For Python Programmers
    • What Make Does and Doesn't Do
    • Make les
    • Intermediate Files and Linking
    • A First Useful Make le
    • Variables
    • Other Bits
    • Parallel Building
    • 4.1.4 Cmake and Other Tools
    • 4.2.1 Portable Python
    • Package Systems
    • Simple Cases
    • Intermediate Cases
    • Di cult Cases
    • 4.3 Introduction to Version Control
    • 4.3.1 What is Version Control?
    • 4.3.2 Why Use It?
    • Why NOT Use It?
    • 4.4.1 Setting up a Repository
    • Take care, because xing it will not be fun!17
    • 4.4.7 Github Flow
    • Wrap Up
    • 5.2 Where to go From Here
    • Code Documentation Tools
    • Resources and Help
    • B.1 Must
    • B.2 Should

    These talks are going to take a very practical stance and will not always agree with the beginner textbook theories you may have encountered. We're working from experience of actually writing scienti c code, and we'll always try to note where something is a practical shortcut or sidestep. However perhaps the crucial thing to remember is rules are o...

    \I conclude that there are two ways of constructing a software design: One way is to make it so simple that there are obviously no de ciencies and the other way is to make it so complicated that there are no obvious de ciencies." { C. A. R. Hoare Before sitting down at your editor and actually writing code, you should always spend at least a little...

    You should already know how to write code. You know about control structures and about dividing your code into functions so you can reuse chunks. You may have en-countered Object-Oriented programming, modules (in Fortran) or namespaces (in C) 1 and various other aids to structuring your code. At this stage, there are a few general rules you should ...

    I have always found that plans are useless, but planning is indispensable. { Dwight D. Eisenhower Before you start coding in earnest, you will want to have some sort of plan. This need not be written down, nor be in any special form. For example, for a very small script you may need nothing more than your idea of what it should do, and a rst guess ...

    Many programming languages, C and Fortran included, have detailed language stan-dards managed by ISO (the International Organization for Standardization). These dictate what valid code is, and what guarantees a compiler or interpreter must make about how it implements functionality. For example, both Fortran and C (modern variants)/C++ allow one to...

    If you wish to make an apple pie from scratch, you must universe. { Carl Sagan rst invent the An often overlooked consideration is that of when you simply should NOT write code. This is fairly unusual, although it should probably be considered more often that it is in practice. Note rst the trivial example - when you need only a simple, single use ...

    Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law. { Douglas Hofstadter Often you may nd that your projects grow to t the time available for them. This is not uncommon, and is the origin of the section quote. Sometimes, though, you will need to get a good estimate of how long you will need lo...

    For our purposes, there are two unrelated ideas we can refer to as \paradigms" or models. Firstly, there are those for source code itself. You may have encountered \object oriented" programming, where one creates model objects representing some physical or conceptual object and gives them data and functions to allow them to act. 6e.g. https://en.wi...

    When designing a physical object, one often starts by building some kind of prototype. The prototype may be smaller than the real object, may use cheaper or simpler to work materials, and may only pretend to deliver certain functions. For example, wooden car body concepts, protoboard or breadboard rats-nest circuit designs. Testing a new paint colo...

    You have to learn to walk before you can run. (And sometimes learn to crawl before you can walk). It is always a good idea to write a simple program with a new tool, before trying to integrate it into your actual code. Even experienced programmers nd it di cult to understand complex tools within complex programs. If one learns to play an instrument...

    Once you have your plan, you're ready to start writing in your editor. There are many ways to turn plan into code, just as there are many ways to write papers. Eventually, you'll nd a favourite, and it is likely to contain elements of the following: 7Of course, sometimes you do: even gcc, the C compiler, has shipped with broken parts. Often simply ...

    No plan survives contact with the enemy. - A well known paraphrase of a quote by H. von Moltke This chapter so far has given a rapid summary of some rules and guidelines and general ideas, and also some of the red ags to beware of when designing and creating code. Most of this is based on our experiences with scienti c software. As the section quot...

    The easiest software project to start planning is the one where you have a large grant which will pay for you to create the program itself, and the program is the primary deliverable. All of the principles we have sped through in this chapter can be applied. You have time to formally design the piece, to trial di erent algorithms to nd the optimum,...

    Code must be written now, either for a conference, a paper, or some other urgent endeavour. Shares elements with Create-a-Paper and Legacy-Necromancy. Find some time to plan regardless, but don't worry too much about style. Allowing time for checking and testing.

    You have some old code that used to work but needs updating or xing and are tasked with just making it work. You don't have time for a proper rewrite or refactor, you aren't able to carefully plan the structure and design but are forced to work with what exists. Don't touch the parts that work, and consider starting with writing tests so you can va...

    You are part of some larger team. Somehow you must collaborate to produce a piece of software. You'll need a good plan, focussing on synchronisation, i.e. who delivers what. Consistency of style can be very helpful, so consider a style guide.

    Like the I-in-Team you are part of a larger team, but here some members are unable or unwilling to share their source code and designs. Again you'll need to synchronise your work. Your main problem is going to be integrating your sections with theirs. Focus on guarantees made by closed source sections you may not edit. Document your interfaces.

    Documentation for code serves several very di erent purposes. Firstly, we distinguish between developer documentation and user documentation. The former is intended for those editing, extending or for library code using, your code. The latter is intended for normal users, who want to provide inputs and get outputs. Orthogonal to these distinctions,...

    Depending on the purpose, environment your code runs in, and exibility of control you wish to give to users, you can need anything from a single user input to several distinct input paths. For a large code it would not be unusual to have half-a-dozen di erent means of control. From least to most exible, with plenty of case dependency: Hard coded va...

    Finally, if you are running large programs, or wish to run for very long durations, consider writing code to freeze the state of your program so you can stop and restart a job. This means outputting the current state of all essential variables, probably in double precision, and also of any other state you want to re-initialise. For example, if your...

    Note: version control, or preserving your work as you create and edit code is covered in the next chapter. This section talks about preserving working code and sharing code you have used for published work. Chapter 4 talks more about making your software installable and managing packages and libraries.

    Once you have decided you need a license, there are many online resources to help you choose, such as https://choosealicense.com/. In general, you want to consider points such as: Does my software use other software? What are its terms? Do I include their code in mine? Do I want attribution when others use my code? What about if they share it? What...

    Many packages and libraries require some form of integration with your code. For example, if you use a testing library you may need to include some code from it even if you are not running the tests. Or you may be using pieces of somebody else's source code. In these cases, you must check whether they put any limitations on resharing, and make sure...

    Many Universities may provide hosting services for source code, such as a git server or personal FTP lespace. Some also have contacts to help you choose licenses etc making sure you obey funder regulations. Finally if your code has commercial value, your University may have resources to help you bene t from this. Warwick o er https://www2.warwick.a...

    If your work is funded by a research council you must read and obey any rules they have as to sharing your code and its results. For example, many funders require code be made available on request. Many journals require source-code used to create published data be shared. Be careful that you do not nd yourself with incompatible restrictions in thes...

    Debugging is twice as hard as writing the code in the rst place. There-fore, if you write the code as cleverly as possible, you are, by de nition, not smart enough to debug it. - Brian Kernigham

    Divide into reasonably sized functions Binary bisection has uses in all sorts of areas, so make sure you understand how it works. The moral here is NOT that you should not use libraries, but to be selective: It is always a good idea to write a simple program with a new tool, before trying to integrate it into your actual code. Avoid ambiguous lette...

    Divide into reasonably sized functions Binary bisection has uses in all sorts of areas, so make sure you understand how it works. The moral here is NOT that you should not use libraries, but to be selective: It is always a good idea to write a simple program with a new tool, before trying to integrate it into your actual code. Avoid ambiguous lette...

    Divide into reasonably sized functions Binary bisection has uses in all sorts of areas, so make sure you understand how it works. The moral here is NOT that you should not use libraries, but to be selective: It is always a good idea to write a simple program with a new tool, before trying to integrate it into your actual code. Avoid ambiguous lette...

    Divide into reasonably sized functions Binary bisection has uses in all sorts of areas, so make sure you understand how it works. The moral here is NOT that you should not use libraries, but to be selective: It is always a good idea to write a simple program with a new tool, before trying to integrate it into your actual code. Avoid ambiguous lette...

    Divide into reasonably sized functions Binary bisection has uses in all sorts of areas, so make sure you understand how it works. The moral here is NOT that you should not use libraries, but to be selective: It is always a good idea to write a simple program with a new tool, before trying to integrate it into your actual code. Avoid ambiguous lette...

    Divide into reasonably sized functions Binary bisection has uses in all sorts of areas, so make sure you understand how it works. The moral here is NOT that you should not use libraries, but to be selective: It is always a good idea to write a simple program with a new tool, before trying to integrate it into your actual code. Avoid ambiguous lette...

    Divide into reasonably sized functions Binary bisection has uses in all sorts of areas, so make sure you understand how it works. The moral here is NOT that you should not use libraries, but to be selective: It is always a good idea to write a simple program with a new tool, before trying to integrate it into your actual code. Avoid ambiguous lette...

    Divide into reasonably sized functions Binary bisection has uses in all sorts of areas, so make sure you understand how it works. The moral here is NOT that you should not use libraries, but to be selective: It is always a good idea to write a simple program with a new tool, before trying to integrate it into your actual code. Avoid ambiguous lette...

    Divide into reasonably sized functions Binary bisection has uses in all sorts of areas, so make sure you understand how it works. The moral here is NOT that you should not use libraries, but to be selective: It is always a good idea to write a simple program with a new tool, before trying to integrate it into your actual code. Avoid ambiguous lette...

    Divide into reasonably sized functions Binary bisection has uses in all sorts of areas, so make sure you understand how it works. The moral here is NOT that you should not use libraries, but to be selective: It is always a good idea to write a simple program with a new tool, before trying to integrate it into your actual code. Avoid ambiguous lette...

    Divide into reasonably sized functions Binary bisection has uses in all sorts of areas, so make sure you understand how it works. The moral here is NOT that you should not use libraries, but to be selective: It is always a good idea to write a simple program with a new tool, before trying to integrate it into your actual code. Avoid ambiguous lette...

    Divide into reasonably sized functions Binary bisection has uses in all sorts of areas, so make sure you understand how it works. The moral here is NOT that you should not use libraries, but to be selective: It is always a good idea to write a simple program with a new tool, before trying to integrate it into your actual code. Avoid ambiguous lette...

    Divide into reasonably sized functions Binary bisection has uses in all sorts of areas, so make sure you understand how it works. The moral here is NOT that you should not use libraries, but to be selective: It is always a good idea to write a simple program with a new tool, before trying to integrate it into your actual code. Avoid ambiguous lette...

    Divide into reasonably sized functions Binary bisection has uses in all sorts of areas, so make sure you understand how it works. The moral here is NOT that you should not use libraries, but to be selective: It is always a good idea to write a simple program with a new tool, before trying to integrate it into your actual code. Avoid ambiguous lette...

    Divide into reasonably sized functions Binary bisection has uses in all sorts of areas, so make sure you understand how it works. The moral here is NOT that you should not use libraries, but to be selective: It is always a good idea to write a simple program with a new tool, before trying to integrate it into your actual code. Avoid ambiguous lette...

    Divide into reasonably sized functions Binary bisection has uses in all sorts of areas, so make sure you understand how it works. The moral here is NOT that you should not use libraries, but to be selective: It is always a good idea to write a simple program with a new tool, before trying to integrate it into your actual code. Avoid ambiguous lette...

    Divide into reasonably sized functions Binary bisection has uses in all sorts of areas, so make sure you understand how it works. The moral here is NOT that you should not use libraries, but to be selective: It is always a good idea to write a simple program with a new tool, before trying to integrate it into your actual code. Avoid ambiguous lette...

    Divide into reasonably sized functions Binary bisection has uses in all sorts of areas, so make sure you understand how it works. The moral here is NOT that you should not use libraries, but to be selective: It is always a good idea to write a simple program with a new tool, before trying to integrate it into your actual code. Avoid ambiguous lette...

    Divide into reasonably sized functions Binary bisection has uses in all sorts of areas, so make sure you understand how it works. The moral here is NOT that you should not use libraries, but to be selective: It is always a good idea to write a simple program with a new tool, before trying to integrate it into your actual code. Avoid ambiguous lette...

    Divide into reasonably sized functions Binary bisection has uses in all sorts of areas, so make sure you understand how it works. The moral here is NOT that you should not use libraries, but to be selective: It is always a good idea to write a simple program with a new tool, before trying to integrate it into your actual code. Avoid ambiguous lette...

    Divide into reasonably sized functions Binary bisection has uses in all sorts of areas, so make sure you understand how it works. The moral here is NOT that you should not use libraries, but to be selective: It is always a good idea to write a simple program with a new tool, before trying to integrate it into your actual code. Avoid ambiguous lette...

    Divide into reasonably sized functions Binary bisection has uses in all sorts of areas, so make sure you understand how it works. The moral here is NOT that you should not use libraries, but to be selective: It is always a good idea to write a simple program with a new tool, before trying to integrate it into your actual code. Avoid ambiguous lette...

    Divide into reasonably sized functions Binary bisection has uses in all sorts of areas, so make sure you understand how it works. The moral here is NOT that you should not use libraries, but to be selective: It is always a good idea to write a simple program with a new tool, before trying to integrate it into your actual code. Avoid ambiguous lette...

    Divide into reasonably sized functions Binary bisection has uses in all sorts of areas, so make sure you understand how it works. The moral here is NOT that you should not use libraries, but to be selective: It is always a good idea to write a simple program with a new tool, before trying to integrate it into your actual code. Avoid ambiguous lette...

    Divide into reasonably sized functions Binary bisection has uses in all sorts of areas, so make sure you understand how it works. The moral here is NOT that you should not use libraries, but to be selective: It is always a good idea to write a simple program with a new tool, before trying to integrate it into your actual code. Avoid ambiguous lette...

    Divide into reasonably sized functions Binary bisection has uses in all sorts of areas, so make sure you understand how it works. The moral here is NOT that you should not use libraries, but to be selective: It is always a good idea to write a simple program with a new tool, before trying to integrate it into your actual code. Avoid ambiguous lette...

    Divide into reasonably sized functions Binary bisection has uses in all sorts of areas, so make sure you understand how it works. The moral here is NOT that you should not use libraries, but to be selective: It is always a good idea to write a simple program with a new tool, before trying to integrate it into your actual code. Avoid ambiguous lette...

    Divide into reasonably sized functions Binary bisection has uses in all sorts of areas, so make sure you understand how it works. The moral here is NOT that you should not use libraries, but to be selective: It is always a good idea to write a simple program with a new tool, before trying to integrate it into your actual code. Avoid ambiguous lette...

    Divide into reasonably sized functions Binary bisection has uses in all sorts of areas, so make sure you understand how it works. The moral here is NOT that you should not use libraries, but to be selective: It is always a good idea to write a simple program with a new tool, before trying to integrate it into your actual code. Avoid ambiguous lette...

    Divide into reasonably sized functions Binary bisection has uses in all sorts of areas, so make sure you understand how it works. The moral here is NOT that you should not use libraries, but to be selective: It is always a good idea to write a simple program with a new tool, before trying to integrate it into your actual code. Avoid ambiguous lette...

    Divide into reasonably sized functions Binary bisection has uses in all sorts of areas, so make sure you understand how it works. The moral here is NOT that you should not use libraries, but to be selective: It is always a good idea to write a simple program with a new tool, before trying to integrate it into your actual code. Avoid ambiguous lette...

    Divide into reasonably sized functions Binary bisection has uses in all sorts of areas, so make sure you understand how it works. The moral here is NOT that you should not use libraries, but to be selective: It is always a good idea to write a simple program with a new tool, before trying to integrate it into your actual code. Avoid ambiguous lette...

    Divide into reasonably sized functions Binary bisection has uses in all sorts of areas, so make sure you understand how it works. The moral here is NOT that you should not use libraries, but to be selective: It is always a good idea to write a simple program with a new tool, before trying to integrate it into your actual code. Avoid ambiguous lette...

    Divide into reasonably sized functions Binary bisection has uses in all sorts of areas, so make sure you understand how it works. The moral here is NOT that you should not use libraries, but to be selective: It is always a good idea to write a simple program with a new tool, before trying to integrate it into your actual code. Avoid ambiguous lette...

    Divide into reasonably sized functions Binary bisection has uses in all sorts of areas, so make sure you understand how it works. The moral here is NOT that you should not use libraries, but to be selective: It is always a good idea to write a simple program with a new tool, before trying to integrate it into your actual code. Avoid ambiguous lette...

    Divide into reasonably sized functions Binary bisection has uses in all sorts of areas, so make sure you understand how it works. The moral here is NOT that you should not use libraries, but to be selective: It is always a good idea to write a simple program with a new tool, before trying to integrate it into your actual code. Avoid ambiguous lette...

    Divide into reasonably sized functions Binary bisection has uses in all sorts of areas, so make sure you understand how it works. The moral here is NOT that you should not use libraries, but to be selective: It is always a good idea to write a simple program with a new tool, before trying to integrate it into your actual code. Avoid ambiguous lette...

    Divide into reasonably sized functions Binary bisection has uses in all sorts of areas, so make sure you understand how it works. The moral here is NOT that you should not use libraries, but to be selective: It is always a good idea to write a simple program with a new tool, before trying to integrate it into your actual code. Avoid ambiguous lette...

    Divide into reasonably sized functions Binary bisection has uses in all sorts of areas, so make sure you understand how it works. The moral here is NOT that you should not use libraries, but to be selective: It is always a good idea to write a simple program with a new tool, before trying to integrate it into your actual code. Avoid ambiguous lette...

    Divide into reasonably sized functions Binary bisection has uses in all sorts of areas, so make sure you understand how it works. The moral here is NOT that you should not use libraries, but to be selective: It is always a good idea to write a simple program with a new tool, before trying to integrate it into your actual code. Avoid ambiguous lette...

    Divide into reasonably sized functions Binary bisection has uses in all sorts of areas, so make sure you understand how it works. The moral here is NOT that you should not use libraries, but to be selective: It is always a good idea to write a simple program with a new tool, before trying to integrate it into your actual code. Avoid ambiguous lette...

    Divide into reasonably sized functions Binary bisection has uses in all sorts of areas, so make sure you understand how it works. The moral here is NOT that you should not use libraries, but to be selective: It is always a good idea to write a simple program with a new tool, before trying to integrate it into your actual code. Avoid ambiguous lette...

    Divide into reasonably sized functions Binary bisection has uses in all sorts of areas, so make sure you understand how it works. The moral here is NOT that you should not use libraries, but to be selective: It is always a good idea to write a simple program with a new tool, before trying to integrate it into your actual code. Avoid ambiguous lette...

    Divide into reasonably sized functions Binary bisection has uses in all sorts of areas, so make sure you understand how it works. The moral here is NOT that you should not use libraries, but to be selective: It is always a good idea to write a simple program with a new tool, before trying to integrate it into your actual code. Avoid ambiguous lette...

    Divide into reasonably sized functions Binary bisection has uses in all sorts of areas, so make sure you understand how it works. The moral here is NOT that you should not use libraries, but to be selective: It is always a good idea to write a simple program with a new tool, before trying to integrate it into your actual code. Avoid ambiguous lette...

    Divide into reasonably sized functions Binary bisection has uses in all sorts of areas, so make sure you understand how it works. The moral here is NOT that you should not use libraries, but to be selective: It is always a good idea to write a simple program with a new tool, before trying to integrate it into your actual code. Avoid ambiguous lette...

    Divide into reasonably sized functions Binary bisection has uses in all sorts of areas, so make sure you understand how it works. The moral here is NOT that you should not use libraries, but to be selective: It is always a good idea to write a simple program with a new tool, before trying to integrate it into your actual code. Avoid ambiguous lette...

    Divide into reasonably sized functions Binary bisection has uses in all sorts of areas, so make sure you understand how it works. The moral here is NOT that you should not use libraries, but to be selective: It is always a good idea to write a simple program with a new tool, before trying to integrate it into your actual code. Avoid ambiguous lette...

    Divide into reasonably sized functions Binary bisection has uses in all sorts of areas, so make sure you understand how it works. The moral here is NOT that you should not use libraries, but to be selective: It is always a good idea to write a simple program with a new tool, before trying to integrate it into your actual code. Avoid ambiguous lette...

    Divide into reasonably sized functions Binary bisection has uses in all sorts of areas, so make sure you understand how it works. The moral here is NOT that you should not use libraries, but to be selective: It is always a good idea to write a simple program with a new tool, before trying to integrate it into your actual code. Avoid ambiguous lette...

    Divide into reasonably sized functions Binary bisection has uses in all sorts of areas, so make sure you understand how it works. The moral here is NOT that you should not use libraries, but to be selective: It is always a good idea to write a simple program with a new tool, before trying to integrate it into your actual code. Avoid ambiguous lette...

    Divide into reasonably sized functions Binary bisection has uses in all sorts of areas, so make sure you understand how it works. The moral here is NOT that you should not use libraries, but to be selective: It is always a good idea to write a simple program with a new tool, before trying to integrate it into your actual code. Avoid ambiguous lette...

    Divide into reasonably sized functions Binary bisection has uses in all sorts of areas, so make sure you understand how it works. The moral here is NOT that you should not use libraries, but to be selective: It is always a good idea to write a simple program with a new tool, before trying to integrate it into your actual code. Avoid ambiguous lette...

    Divide into reasonably sized functions Binary bisection has uses in all sorts of areas, so make sure you understand how it works. The moral here is NOT that you should not use libraries, but to be selective: It is always a good idea to write a simple program with a new tool, before trying to integrate it into your actual code. Avoid ambiguous lette...

    Divide into reasonably sized functions Binary bisection has uses in all sorts of areas, so make sure you understand how it works. The moral here is NOT that you should not use libraries, but to be selective: It is always a good idea to write a simple program with a new tool, before trying to integrate it into your actual code. Avoid ambiguous lette...

    Divide into reasonably sized functions Binary bisection has uses in all sorts of areas, so make sure you understand how it works. The moral here is NOT that you should not use libraries, but to be selective: It is always a good idea to write a simple program with a new tool, before trying to integrate it into your actual code. Avoid ambiguous lette...

    Divide into reasonably sized functions Binary bisection has uses in all sorts of areas, so make sure you understand how it works. The moral here is NOT that you should not use libraries, but to be selective: It is always a good idea to write a simple program with a new tool, before trying to integrate it into your actual code. Avoid ambiguous lette...

    Divide into reasonably sized functions Binary bisection has uses in all sorts of areas, so make sure you understand how it works. The moral here is NOT that you should not use libraries, but to be selective: It is always a good idea to write a simple program with a new tool, before trying to integrate it into your actual code. Avoid ambiguous lette...

    Divide into reasonably sized functions Binary bisection has uses in all sorts of areas, so make sure you understand how it works. The moral here is NOT that you should not use libraries, but to be selective: It is always a good idea to write a simple program with a new tool, before trying to integrate it into your actual code. Avoid ambiguous lette...

    Divide into reasonably sized functions Binary bisection has uses in all sorts of areas, so make sure you understand how it works. The moral here is NOT that you should not use libraries, but to be selective: It is always a good idea to write a simple program with a new tool, before trying to integrate it into your actual code. Avoid ambiguous lette...

    Divide into reasonably sized functions Binary bisection has uses in all sorts of areas, so make sure you understand how it works. The moral here is NOT that you should not use libraries, but to be selective: It is always a good idea to write a simple program with a new tool, before trying to integrate it into your actual code. Avoid ambiguous lette...

    Divide into reasonably sized functions Binary bisection has uses in all sorts of areas, so make sure you understand how it works. The moral here is NOT that you should not use libraries, but to be selective: It is always a good idea to write a simple program with a new tool, before trying to integrate it into your actual code. Avoid ambiguous lette...

    Divide into reasonably sized functions Binary bisection has uses in all sorts of areas, so make sure you understand how it works. The moral here is NOT that you should not use libraries, but to be selective: It is always a good idea to write a simple program with a new tool, before trying to integrate it into your actual code. Avoid ambiguous lette...

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  4. Software Development Books and Articles. For all our readers interested in the process of creating computer programs or software, we have curated a selection of software development books and articles in PDF format.

  5. In summer 2003, Blueberry Software was created and released the first version of FlashBack (formerly BB FlashBack). Another sister company, Blueberry Health, specialises in the development of effective and innovative software solutions for the healthcare sector.

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  7. Jul 13, 2022 · Here, we’ve compiled a list of 20 free ebooks that should definitely be of use to beginner software developers and programmers. They cover a decent range of topics, from more general workflow advice to nitty-gritty code and quite a few things in between. Without further ado, here’s the list.

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