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Oct 11, 2021 · Back 4 Blood Full Gameplay Walkthrough - No Commentary including all cutscenes, full movie, full game, all boss fights and ending.
Welcome to IGN's Back 4 Blood complete strategy guide and walkthrough, which will lead you through every step of Back 4 Blood from the title screen to the final credits, including every...
- Overview
- How Many Acts Are There in Back 4 Blood
- Why Card Order Matters When Creating a Deck
- What Are Active Cards and How Do They Work
- What are Supply Lines?
- Weapons, Attachments, and Accessory Items
- Removing Weapon Attachments
- Quick Tips and Tricks for Defeating The Ridden
- Every Special Mutation in Back 4 Blood
By Aric Pun, Angie Harvey, Brendan Graeber, +6 more
Welcome to IGN's official Back 4 Blood Wiki guide. In this section, we'll cover the basics before you jump into the story and highlight some of the important features to ensure you get the most out of your playthrough.
For helpful tips and guides for common questions, check out our additional sections by clicking the links below:
•Tips and Tricks
•How-To Guides
•Walkthrough
Back 4 Blood consists of four Acts that vary in duration depending on difficulty, playstyle and if you opt to play with a team or alone.
Fort Hope - The Hub
All players will begin in a sort of open lobby hub known as Fort Hope. It is here that you'll be able to form groups, matchmake, buy rewards, practice with guns, and edit your card decks.
•Talk to the Campaign Manager to reserve a server for your next campaign, choosing the start point and difficulty, or picking up where you left off a previous run.
•Talk to the Supplies Manager to spend Supply Points earned during campaigns and buy cosmetics, as well as cards to use in your deck.
•Talk to the Card Manager to create and customize card decks to give yourself a fighting chance with your favorite perks and bonuses.
Before you select your cards and create a deck, it's important to note that the order in which you place your cards in the deck is crucial, as it can significantly impact your overall gameplay experience. This is because cards placed at the top of the deck will be given to you earlier in your run, as opposed to just pulling from the deck randomly.
The cards at the top of the deck will always be pulled first; however, the deck's first card is always your starting card. For this reason, you should always place your most important, must-have cards at the beginning of the deck, with your lesser desired cards or ones that are dependant on your team's situation towards the bottom half as they will be pulled much later down the track.
Active Cards are best described as special perks that provide the player with modifiers that drastically alter their character with unique buffs ranging from increased health and stamina to reduced ammo capacity and slower weapon reloads.
It's important to remain wary, though, and to always read each card's full description before selecting it to be part of your deck. If a card seems too good to be true, then the chances are that is it is, as it'll likely come with a rather significant negative.
When starting Back 4 Blood, you are given a preset deck with some basic cards to start off with. To unlock new cards, sprays, cosmetics and other customizable items, players will have to earn Supply Points. Players earn Supply Points during co-op and PVP play, which can then be used to unlock Supply Lines in Fort Hope.
There are three unique sets of supply lines players can progress through individually, and you're free to choose which cards you want to unlock in each Supply Line. In total, there are 49 Supply Lines, with 16 Supply Lines in each of the three sets of Supply Lines.
There are several types of weapons that each player can use in Back 4 Blood, each with their own strengths, weaknesses, and variations. Most important are the main weapons - Assault Rifles, Sniper Rifles, Light Machine Guns, Submachine Guns, and Shotguns. Each of these have several different variations with different levels of damage, handling, recoil, reload speed - and more.
Players will also be able to choose between multiple types of pistol sidearms, or swap them out for melee weapons, or sidearms that don't use pistol ammo.
Since ammo can be scarce at times, and every Act will begin 4 starting weapons to divvy up between the team, it's important to communicate with your team to use the weapon type you're most comfortable with, and try to avoid everyone picking the same type of weapon to spread the ammo around.
As you progress through the Act, you can often find different types of weapons off the beaten path, or in storage chests - and even some you can buy in Safe Rooms. This also applies to Weapon Attachments - attachments for your weapon's scope, stock, barrel, and magazine. Like weapons themselves, there are many types and variations, and simply picking up an attachment will attach it to the current weapon you're holding. Better rarities that you find means improved stats, but you'll have to leave behind any weapon mods you've found.
Unfortunately, once equipped, a weapon attachment cannot be removed on its own - it can only be swapped for another attachment that fits in the same slot, like swapping an extended magazine for armor piercing rounds. Some weapon mods aren't always a great fit - like a large scope on a shotgun, so be sure you are picking the best upgrade possible, and communicate with your team before equipping ones you find.
Many weapons you find will often have mods already equipped, but sometimes the attachment will be broken, and are highlighted in red. These will actually give negative modifiers to your weapon, so be sure to look for a replacement or buy one at a Safe Room as soon as you can!
The Ridden - Special Mutations
The Ridden have been described as once normal humans, who had become host to a deadly parasite known as the Devil Worm. This parasite evolved the humans into monstrous creatures known as The Ridden. These creatures have been said to possess reduced higher brain function and actively attack any non-infected beings on sight.
While the common Ridden can be disposed of fairly quickly with little issue, it should come as no surprise that they have since mutated over time to form Special Mutations known as a Snitcher, Stinger, Reeker, and Tallboy. These Special Mutations are both powerful and cunning, as they have the ability to not only wipe your entire team but also catch you off guard when you're least expecting it.
With that said, Special Mutations are known to have areas of weakness. These weak points are indicated by pink/red markings that stand out on areas such as the back, neck, arms, and face. Better yet, cards such as Ridden Slayer can increase your damage output on these weak spots by 35% - an impressive damage increase that will surely impact your gameplay experience.
•Have your sounds turned up, as listening for audio cues such as sleeping noises and retching can really provide your team with the upper hand. Knowing of a Ridden's location before you have the chance to visually spot them, can really be a game-changer to how your team approach certain situations going forward.
•In addition, try playing with subtitles turned on as you may just catch early indications of Ridden that lay head. Sounds such as grunting and gargling can often be displayed via subtitles long before they register as audio cues.
Back 4 Blood will see up to nine Special Mutations on offer.
So, here's every known Special Mutation Ridden that you will encounter in the game.
May 23, 2023 · Back 4 Blood is a First-Person Shooter Zombie Survival Cooperative game which developed by Turtle Rock Studios with Unreal Engine 4. Here are all features of the game: STORY CAMPAIGN: Fight...
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Oct 7, 2021 · Get more Back 4 Blood news at GameSpot. For Back 4 Blood on the PlayStation 4, GameFAQs has 1 guide/walkthrough and 5 user screenshots.