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  1. Range: Touch. Components: V S M (An agate worth at least 1,000 gp, which the spell consumes) Duration: Instantaneous. Classes: Bard, Druid. After spending the casting time tracing magical pathways within a precious gemstone, you touch a huge or smaller beast or plant.

  2. Your GM chooses statistics appropriate for the awakened plant, such as the statistics for the awakened shrub or the awakened tree. The awakened beast or plant is charmed by you for 30 days or until you or your companions do anything harmful to it.

  3. Jan 10, 2022 · For each of the tiers of play, we’ll make an NPC stat block based on the relevant class. These tiers are a loose way of comparing your NPC’s power level to that of your party.

  4. The warrior has one of the following traits of your choice: Attacker. The warrior gains a +2 bonus to attack rolls. Defender. The warrior gains the Protection reaction below. Second Wind. The warrior can use a bonus action on its turn to regain hit points equal to 1d10 + its level.

    • Introduction
    • Table of Contents
    • Disclaimer
    • Fighter Class Features
    • Ability Scores
    • Fighter Races
    • Fighter Skills
    • Fighter Backgrounds
    • Fighter Feats
    • Fighter Weapons

    The Fighter, DnD’s iconic warrior, is a fantastic addition to any party. While their skill and tool proficiencies are extremely limited, Fighters excel in combat. They are durable, have great armor, and provide plenty of damage output. Fighters get more Ability Score Increases than any other class, allowing them to easily explore feats without sacr...

    RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. 1. Red: Bad, useless options, or options which are extremely situational. Nearly never useful. 2. Orange: OK options, or useful options that only apply in rare circumstances. Useful sometimes. 3. ...

    Optional Class Features are detailed below under Optional Class Features. Hit Points: d10 hit points is standard for martial characters, and it’s plenty to keep you going, especially with heavy armor and abilities like Second Wind. Saves: Strength saves are fairly rare, but Constitution saves are common and typically very problematic. Proficiencies...

    Fighters can be built in many ways. Strength-based Fighters are the simplest, but Dexterity builds can be very appealing, and your subclass might introduce a need for mental ability scores like Intelligence or Charisma. Str: Strength-based Fighters need Strength above anything else. Everyone else can dump it. Dex: Strength-based Fighters will be we...

    Fighters need a race which plays to their build, and your choice of subclass and your weapon preferences will dramatically affect what you need in terms of ability score increases. Generally, bonuses to physical ability scores are key: a Strength or Dexterity increase is almost required, and a Constitution increase is helpful. Beyond your ability s...

    Acrobatics(Dex): Nothing the Fighter does makes use of Acrobatics.
    Animal Handling(Wis): Not really helpful for the function of the Fighter.
    Athletics(Str): The only Strength-based skill, Athletics is more than climbing and swimming. You use Athletics for grappling and for pushing enemies, both of which can be excellent options for Figh...
    History(Int): History can provide a lot of useful background information. This is especially viable for Eldritch Knights.

    This section does not address every published background, as doing so would result in an ever-growing list of options which don’t cater to the class. Instead, this section will cover the options which I think work especially well for the class, or which might be tempting but poor choices. Racial feats are discussed in the Races section, above. Figh...

    This section does not address every published feat, as doing so would result in an ever-growing list of options which don’t cater to the class. Instead, this section will cover feats which we think work especially well for the class or which might be tempting but poor choices. 1. Artificer InitiateTCoE: Magic initiate is typically a better choice f...

    There are few wrong choices for Fighters. Every build has at least one good option, and most have several. This section covers weapons which specifically appeal to the Fighter. For more advice on choosing weapons, including those not addressed here, see our Practical Guide to Weapons. 1. Crossbow, Heavy: If you have Crossbow Expert, a Hand Crossbow...

  5. Feb 19, 2018 · Polymorph does not give any explicit information on what happens to your statistics when the polymorph ends: The transformation lasts for the duration, or [drops to 0 hp]. The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast.

  6. Your GM chooses statistics appropriate for the awakened plant, such as the statistics for the awakened shrub or the awakened tree. The awakened beast or plant is charmed by you for 30 days or until you or your companions do anything harmful to it.

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