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- The jester functions best when he supports his comrades on adventures. Unlike a bard, he has a fair number of offensive spells and abilities. He can shake even the mightiest warrior's confidence with his performance abilities and his spells.
srd.dndtools.org/srd/classes/baseDc/jester.html
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You want to emphasize and complement other characters, have your zany character set up the dry wit character, or your simpering cowardice set up the badass. A really good character provides interest and interaction for the others as well and makes the group feel closer, even if in-character they despise you.
- A good jester build that isn’t a bard : r/dndnext - Reddit
A good jester build that isn’t a bard. Character Building....
- A good jester build that isn’t a bard : r/dndnext - Reddit
A good jester build that isn’t a bard. Character Building. Hey everyone, in a new campaign I’m in I am playing a jester/clown character. Last campaign I played a bard for like 1.5 years and I really want another type of class for my jester. I had an idea for a monk build but I’m not sure.
Despite their harsh treatment, name calling, sullying, and straight abuse, they are very proficient and very lethal assassins. Jesters (Court Fools), tend to purposefully do silly and rather dumb things to try and attract the idea of them being a defenseless, useless, and harmless patron.
Role-playing a Jester, ideas advice or examples? 5th Edition. I’ll be playing an Articifer named Pojo the Clown. I’ve already had a lot of fun turning artificer spells into clown props and gag toys, like a prank can of nuts for scorching ray, or a rubber chicken turret for the flamethrower cannon.
Jesters are loyal to only one cause: the pursuit and propagation of the truth. They use their comedy and innocuous appearance to break down social barriers and expose corruption, incompetence, and stupidity among the rich and powerful.
General Prestige Class : Jester. by Richard Pett, Dragon #330. Irreverent, motley, self-indulgent, witty, and roguish, the jester has the ear of all. One skilled at his trade also gains the admiration, trust, and friendship of his audience. No one thinks ill of the fool, but the jester is no fool.
To learn or cast a spell, a jester must have a Charisma score equal to at least 10 + the spell's level. The save DC for the jester's spells is 10 + the spell's level + the jester's Charisma modifier. The jester receives bonus spells based on his Charisma.