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  1. Apr 19, 2021 · The Initiative is a new, genre-bending board game from designer Corey Konieczka. It blends the at-home escape room genre with light role-playing, then wraps it all up in an exciting alternate...

  2. Aug 14, 2024 · Escape Room in a Box: The Werewolf Experiment brings itself closer to the true escape room experience by offering tangible components in the form of physical locks.

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    • Mass-Market Home Escape Games
    • Thinkfun
    • Exit
    • Unlock!
    • Deckscape
    • Escape Room The Game
    • Escape Room in A Box
    • Adventure Games
    • MacGyver: The Escape Room Game

    Mass-market games | Indie games | Customisable | App / pen / paper | Books | Board games | Subscription boxes | Remote play | Digital games | Suitcase | Other media | Weird & wonderful | See also

    These are the games you’ll see on sale in shops, or maybe in the lobby of escape room companies. Each brand has its own style and enthusiasts argue over which is best; but most of them (by which I mean Exit, Unlock!, Escape Room In A Box, ThinkFun, Deckscape) are all good quality products and it’s worth sampling a few to see which you enjoy most.

    ThinkFun’s two Escape The Room games were the first home escape games to hit the market, though after a long wait there’s now news of a third gamein the series. The games are 1. Mystery at the Stargazer’s Manor 2. Secret of Dr. Gravely’s Retreat 3. The Cursed Dollhouse(forthcoming) The games use a codewheel to check solutions, with no app or websit...

    The truly prolific pair of game designers Inka and Markus Brand are behind the Exit series. In ascending order of difficulty rating (acceording to the publishers), the games are: 1. The Mysterious Museum 2. The Sunken Treasure 3. The Haunted Roller Coaster 4. The House of Riddles 5. The Stormy Flight 6. The Abandoned Cabin 7. The Forgotten Island 8...

    The other giant in the market is Unlock!, whose games are available either individually or in box sets of three, depending which part of the world you’re in. They are as follows: 1. Escape Adventures box: 1.1. The Formula 1.2. Squeek and Sausage 1.3. The Island of Doctor Goorse 2. Mystery Adventures box: 2.1. The House on the Hill 2.2. The Nautilus...

    Like Exit and Unlock!, Deckscape uses cards for its clues and puzzles. Although not as prolific as the other two, there’s now a decent selection of games available: 1. Test Time 2. The Fate of London 3. Heist In Venice 4. The Mystery of Eldorado 5. Behind The Curtain 6. The Curse of the Sphynx (There’s also a short demo game available for print & p...

    Spinmasters’ series Escape Room The Game is quite different to the other options available, most of all because of the large plastic decoder gadget needed to play the games. Which games are available varies greatly between countries, and some of the titles are sold either in a package or as a stand-alone expansion depending on where you are. Worldw...

    The Werewolf Experiment originated as a Kickstarter project, initiated back when a home escape game was a completely novel idea. I’m including it on the mass-market list because it has since been picked up by Mattel and you may now see it appearing in toy and game shops. At time of writing there’s one game available and a sequel under production: 1...

    Kosmos, publishers of the Exit series, have announced a new series named Adventure Games. These have a very different feel than the Exit games, with much more of a narrative focus and no time limit. It’s arguable whether they should be included here at all, since the ‘puzzles’ are more along the lines of which choices to make and which items to use...

    MacGyver Escape Roomis a (so-far) one-off product, with official tie-in to the TV series. I haven’t played this one since I haven’t found a copy in the UK yet, and I haven’t heard anything positive enough to make me want to pay for shipping from the US. The box contains five different scenarios; the rumour mill suggests that the tie-in to MacGyver ...

  3. Feb 15, 2017 · Escape room game [in a box]” has apparently become the hot new board game genre of 2016. From virtual versions dating as far back as 1988 to real world escape rooms being created around 2006, it seems inevitable that a hybrid version of the concept would find its way into the growing board game hobby.

    • An immersive at-home escape room game. Escape Room In A Box: The Werewolf Experiment. $30. Suggested players: 2. Play time: 1 hour. Ages: 13+ There are 19 puzzles your group will have to solve in order to complete this escape room box set.
    • A beginner-friendly escape room game with a roller coaster theme. Exit: The Haunted Roller Coaster. $15. Suggested players: 1-4. Play time: 1-2 hours. Ages: 10+
    • An escape room game for ‘Star Wars’ fans. Star Wars: Unlock! $33. Suggested players: 1-6. Play time: 60 minutes. Ages: 10+ Unlock! offers escape-room puzzle kits that use cards to replicate mysteries and quests for players to choose and solve.
    • a horror game that can be replayed. Betrayal at House on the Hill. $39. Suggested players: 3 - 6. Play time: 60 minutes. Ages: 12+ If you’re looking for a more long-term game night solution and enjoy escape room narratives more than the physical clues themselves, Betrayal at House on the Hill is an essential horror board game you should have in your arsenal.
  4. Confront the undead with Escape Room in a Box: The Walking Dead. Descend into a post-apocalyptic world where survival instincts merge with puzzling challenges. This game intensifies the traditional escape room adrenaline by introducing the familiar dread from The Walking Dead universe.

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  6. With Escape Room in a Box: Flashback, you and your friends can play the ultimate room escape game at home -- and the heat is on! Your team of 2 to 9 players has 90 minutes to find clues, solve puzzles and crack codes in order to escape the mad scientist werewolf, Doc Gnaw.

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