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  1. Oct 19, 2013 · Adventureland was a very characteristic, fantasy adventure, and the first in a series of twelve adventure games from Adams, and his company, Adventure International. The game commands took the form of either simple, two-word, verb/noun phrases, such as "Climb Tree," or one-word commands, such as those used for player character movement, including north, south, east, west, up, and down.

  2. Sep 2, 2018 · The game's display is different from other adventure games like Zork: The Great Underground Empire in that the screen is divided into two "windows": the room description, exits, and items appear on the top part of the screen, and you enter commands on the bottom of the screen. From Mobygames.com. Original Entry

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  3. Jul 12, 2017 · Adventureland by Scott Adams. Adventureland. Puzzle. Wander through an enchanted realm and try to uncover the 13 lost treasures. There are wild animals and magical beings to reckon with as well as many other perils and mysteries. WARNING! The Z-Code conversion of this game is certifiably buggy. The TRS-80 MC-10 uses a unique multiple file ...

    • Alexis Adams
    • Demo
    • Packaging

    Frustrated and fed up with her husband's preoccupation with his homebrew microcomputer text adventuring system, his wife (and later Adventure International contributor) Alexis Adamshid the master floppy disks of his source code in various spots around the house -- culminating in his finding them in the oven one night, apparently ultimately without ...

    An Adventureland Demopackage was released in 1979. It is a sampler of the original game, brought to the market as a retail demo. As a cut-down version it contains 3 treasures.

    When Adams tried to sell the original TRS-80 version, he had to come up with a cheap packaging. As he just had a one-year old kid around the house, he was inspired to use baby bottle liners as instant packaging.

    • Scott Adams
    • Kem McNair (uncredited)
  4. Aug 27, 2003 · The Good. Scott Adams was the first person to create an adventure game for a microcomputer, and one of the first games that he created was Adventureland, which started life on the Tandy TRS-80. It was inspired by Will Crowther ’s Colossal Cave Adventure. Both games used a text parser, so it was up to the game player to use their own imagination.

  5. Adventureland was the first commercial text adventure game for a home microcomputer. Adventureland was originally sold via the TRS-80 Software Exchange in SoftSide magazine. It was first advertised for sale in the January 1979 issue, which, because of the way magazines are dated, was probably in late 1978. Notes from the Classic Adventure ...

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  7. 1978. Genre (s) Interactive fiction. Adventureland is a text adventure video game for microcomputers, [1] released by Scott Adams in 1978. The game has no plot [2] but simply involves searching for thirteen lost artifacts in a fantasy setting. Its success led Adams to form Adventure International, [3] which went on to publish thirteen similar ...

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