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  1. Oct 21, 2023 · To solve for distance use the formula for distance d = st, or distance equals speed times time. distance = speed x time. Rate and speed are similar since they both represent some distance per unit time like miles per hour or kilometers per hour. If rate r is the same as speed s, r = s = d/t. You can use the equivalent formula d = rt which means ...

    • Age Calculator

      Number of years, y, with 366 days = 366 * y plus, Number of...

  2. www.calculator.net › speed-calculatorSpeed Calculator

    It describes how quickly or slowly an object moves from one place to another. The standard (SI) unit of speed is meters per second (m/s), but it can also be expressed in other units, such as kilometers per hour (km/h), miles per hour (mph), or feet per second (ft/s), depending on the context or the country's measurement system.

  3. Example 1: ----- Speed: 50 mile per hour (km/h) Distance: 70 miles Time = Distance / Speed Time = 70 km / (50 km/h) Time = 1.4 h 1 hour = 60 minutes 0.4 h = 0.4 × 60 0.4 h = 24 minutes Time = 1 hour 24 minutes Time = 01:24:00 (HH:MM:SS) Example 2: ----- Speed: 40 kilometer per hour (km/h) Distance: 60 miles Time = Distance / Speed Time = 60 miles / (40 km/h) 1 mile = 1.609344 km Time = 60 × ...

  4. In Scientific Notation. 25 kilometers per hour. = 2.5 x 10 1 kilometers per hour. ≈ 6.94444 x 10 0 meters per second.

  5. A cyclist travels at an average speed of 18 km/h for 4 hours. Work out the total distance cycled. Draw the formula triangle. Working clockwise from the top, enter D (distance), T (time) and S (speed).

  6. If you want the result in km/h, you can convert from miles to km to get 788.58 km/h. Distance formula. The formula for distance, if you know time (duration) and the average speed, is: d = v x t. where v is the velocity (average speed), t is the time and d is distance, so you can read it as Distance = Speed x Time. The result will depend on the ...

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  8. www.omnicalculator.com › physics › projectile-motionProjectile Motion Calculator

    Let's sum that up to form the most essential projectile motion equations: 1. Launching the object from the ground (initial height h = 0): Horizontal velocity component: V x = V 0 cos ⁡ α. V_\mathrm x = V_0 \cos \alpha V x = V 0 cosα. Vertical velocity component: V y = V 0 sin ⁡ α − g t.

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